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Facts about "Genie (3.5e Class)"
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorFrankTrollman +
Base Attack Bonus ProgressionGood +
Class AbilityAlternate Magic +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionGood +
SkillAppraise +, Bluff +, Climb +, Concentration +, Craft +, Diplomacy +, Disguise +, Escape Artist +, Hide +, Intimidate +, Knowledge +, Listen +, Move Silently +, Profession +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Use Magic Device + and Use Rope +
Skill Points8 +
SummaryA way similar to the True Fiend to create genies, mephits, and similar elemental Outsiders. +
TitleGenie +
Will Save ProgressionGood +