Giant Cockatoo (3.5e Monster)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 15th December 2017
Status: Finished
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Giant Cockatoo
Size/Type: Huge Magical Beast
Hit Dice: 6d10+24 (57 hp)
Initiative: +1
Speed: 10 ft. (2 squares), fly 90 ft. (average)
Armor Class: 20 (–2 size, +1 Dex, +5 natural, +6 intelligence), touch 19, flat-footed 13
Base Attack/Grapple: +6/+20
Attack: Claw +12 melee (1d8+12)
Full Attack: 2 claws +12 melee (1d8+12) and bite +10 melee (2d8+9)
Space/Reach: 15 ft/10 ft.
Special Attacks: Incoherent Screaming
Special Qualities: Racial Insanity, Uncanny Cunning
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 22, Dex 13, Con 19, Int 22, Wis 12, Cha 18
Skills: Listen +12, Spot +12
Feats: Improved Natural AttackB (Bite), Multiattack, Wingover, Snatch
Environment: Tropical Forests
Organization: Solitary, Pair or Horde (3-15)
Challenge Rating: 5
Treasure: None
Alignment: Usually Chaotic Neutral
Advancement: 7-12 HD (Huge), 13-18 (Gargantuan)
Level Adjustment:

By Pelor himself... it just won't stop screaming!

A great a majestic animal, the Giant Cockatoo resemble greatly it smaller white crested cockatoo cousin. The Giant Cockatoo is a bird who is chaotic at heart, because of a form of racial insanity. That said it us a very social animal who will take liking of certain humanoids and will grow attached to them. The Giant Cockatoo thrives on giant fruits and nuts but will eat meat if push come to shove.

Giant Cockatoo use their high intelligence to scream their opinion and unintelligible gibberish at any random passerby. Despite being quite insane birds, they possess an uncanny amount of cunning and playfulness.

Combat

The Giant Cockatoo may be insane, but it also highly intelligent. It will prioritize spellcasters and ranged combatant, snatching them and killing them away from their group. That said it usually prefer to flee any combat, cause it can just fly away from troubles. It will fight if it young's or mate is threatened or if it unable to escape.

Incoherent Screaming (Ex): As long as a giant cockatoo is not prevented (such as being pinned or silence) it may start to make noise as a free action. All creatures within 60 feet of the Giant Cockatoo except other Giant Cockatoos take a -2 penalty to AC and a -8 penalty on Concentration checks. This is a [Sonic] and [Mind-Affecting] effect.

Racial Insanity (Ex): A Giant Cockatoo is already insane, thus it cannot be made confused or insane as well as similar effect. It is also not subject to mindbreak.

Uncanny Cunning (Ex): A Giant Cockatoo add it Intelligence modifier on it AC and damage roll.



Back to Main Page3.5e HomebrewMonsters

Leziad's Homebrew (4427 Articles)
Leziadv
AlignmentUsually Chaotic Neutral +
AuthorLeziad +
Challenge Rating5 +
EnvironmentTropical Forests +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeHuge +
TitleGiant Cockatoo +
TypeMagical Beast +