Glabrezu (3.5e Monster)

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Author: ThunderGod Cid (talk)
Date Created: November 16, 2010
Status: Complete
Editing: Clarity edits only please
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This is a monster from Liber Demonica. You might be looking for the glabrezu.

Glabrezu
Size/Type: Huge Outsider (Chaotic, Extraplanar, Evil, Tanar'ri)
Hit Dice: 13d8+130 (189 hp)
Initiative: +5
Speed: 40 ft. (8 squares), fly 60 ft. (12 squares)
Armor Class: 30 (-2 size, +1 Dexterity, +21 natural), touch 9, flat-footed 29
Base Attack/Grapple: +13/+32
Attack: Pincer +22 melee (4d6+16, x4)
Full Attack: Two pincers +22 melee (4d6+16, x4) and bite +17 melee (2d6+10)
Space/Reach: 15 ft./15 ft.
Special Attacks: Befuddling strikes, corrupting gift, favours owed, pinch, spell-like abilities
Special Qualities: 1d4+4 images (see mirror image), aura of primal emotion (arousal), dark blessing, immunity to fire and poison, mesmerizing voice, multitasker, resistance to acid 15, cold 15, and electricity 15, spell resistance 23, telepathy 100 ft., true sight
Saves: Fort +25, Ref +16, Will +18
Abilities: Str 32, Dex 12, Con 30, Int 16, Wis 17, Cha 28
Skills: Bluff +22, Concentration +25, Diplomacy +9, Disguise +5 (+7 acting), Intimidate +24, Knowledge (any two) +18, Listen +26, Move Silently +18, Search +18, Sense Motive +18, Spellcraft +18, Spot +26, Survival +3 (+5 following tracks)
Feats: Combat Expertise (variant) B, Dual Wand Wielder, Flyby Attack, Improved Initiative, Improved Natural Attack (pincer), Power Attack B, Two-Weapon Fighting

B Bonus feat

Environment: The Abyss
Organization: Solitary
Challenge Rating: 13
Treasure: Two random magical wands
Alignment: Always chaotic evil
Advancement: 14–18 HD (Huge); 19–38 HD (Gargantuan)
Level Adjustment:


This massive creature looks very little like what you expected. Its facial features are distinctly canine in nature, topping out a muscular form complete with two long arms boasting wickedly edged pincers surrounding a pair of human-sized arms, which are so small in relation to the rest of its body that one would think them vestigial. Glowing purple eyes stare deep into your soul, finding what you most desire and promising the power to make it a reality.

Only say the word, and all the power in the world will be yours. Your wish is my command.

Glabrezu are very strange creatures, sporting bodies built for battle but possessing the ultimate powers of persuasion. A glabrezu's primary duty is to tempt mortals with promises of wealth and power. Its honeyed words belie the fact that its body is built like a brick shithouse.

Combat

Glabrezus would prefer to tempt their foes than engage them in open combat, but when wished or forced to do so they offer no quarter. Their pincers are particularly fearsome weapons, and they use their impressive size and strength to great effect in melee. A glabrezu is always considered to have mirror image and fly active at the beginning of every combat.

Aura of Primal Emotion (Ex): Glabrezu project an aura of arousal, which manifests itself as a strong desire for friendship and assistance, rather than sexual arousal. The save DC for this aura is 25.

Dark Blessing (Su): A glabrezu adds its Charisma modifier to all of its saving throws.

Befuddling Strikes (Ex): Any target struck by a glabrezu's pincer attack must succeed on a Will save (DC 24) or be forced to babble incoherently and take no actions during the next round as if it was under the effect of a confusion spell. Any individual creature can only be affected by this ability (successful save or not) once per round. The save DC is Strength-based.

Corrupting Gift (Su): In order to fulfill its quota of damned souls, the glabrezu is given tremendous powers by the Abyss, which is may only call upon for the express purpose of corrupting mortals. It may grant up to one wish per day to each mortal humanoid or monstrous humanoid that requests one from it. It should be noted that the glabrezu is hardly impartial in these dealings, and seeks to use any means necessary to persuade mortals to make wishes. In addition, although it usually demands high prices for wishes with few negative effects it will occasionally make exceptions for souls of particular virtue, since those are the most difficult to corrupt and the ones from whom the glabrezu most desire repeat requests.

Mesmerizing Voice (Su): A glabrezu automatically speaks as though under the effect of a tongues spell, allowing it to be understood by any creature that has a language. Anyone who hears the voice of a glabrezu is subtly enthralled by it, and must make a Will save (DC 24) or be under the effect of a suggestion. A successful save against this renders a creature immune to its effects for an hour. This ability has no effect against a creature that is threatened with direct violent actions by the glabrezu or its apparent allies. The DC is Charisma-based.

Multitasker (Ex): So long as both of its humanoid hands are free, glabrezu may cast any one of its spell-like abilities (except for limited wish and Favours Owed) as a swift action without adjusting its potency or how many times it can be used per day. It can also use a magic item as a swift action instead of the normal standard action.

Pinch (Ex): If a glabrezu hits an opponent at least two sizes smaller than itself with a pincer attack, it can initiate a grapple as a free action. If it wins the opposed grapple check on the next turn, the victim must make a Fortitude save (DC 26) or have its head chopped off, killing it instantly. If the creature succeeds on the save or isn't negatively effected by the loss of its head (or doesn't have a head), it takes pincer damage each round the glabrezu maintains the hold. The save DC is Strength-based.

Favours Owed (Sp): Those who ask too much from a glabrezu become little more than its eventual indentured slaves. Once per day, a glabrezu can attempt to bring those that owe it such favours to its side. This acts as a greater planar binding spell, with the following exceptions: the glabrezu can summon any number of creatures, as long as their single-encounter CR doesn't exceed 11 (i.e. one CR 11 creature, two CR 9 creatures, four CR 7 creatures, and so on), the creatures summoned must be humanoids or monstrous humanoids, the glabrezu does not need a magic circle, and the creatures automatically serve it for 13 days before being sent back, their debts repaid. The glabrezu knows of a wide variety of individuals, but none of these individuals can have levels in prestige classes.

Spell-Like Abilities: At will—chaos hammer, confusion, fly, greater dispel magic, mirror image, reverse gravity, greater teleport (self plus 50lb of carried objects only), unholy blight, 1/day—blasphemy, limited wish. Caster level 13th. The save DCs equal to 10 + 1/2 the glabrezu's HD + it's Charisma modifer (default 26).

True Sight (Ex): A glabrezu sees naturally as though it were under the effect of a true seeing spell. In addition, it also gains the benefits of a discern lies spell as long as it concentrates on the particular creature.


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ThunderGod Cid's Homebrew (374 Articles)
ThunderGod Cidv
AlignmentAlways chaotic evil +
AuthorThunderGod Cid +
Challenge Rating13 +
EnvironmentThe Abyss +
Identifier3.5e Monster +
Level Adjustment+
RatingUnrated +
SizeHuge +
SubtypeChaotic +, Extraplanar +, Evil + and Tanar'ri +
TitleGlabrezu +
TypeOutsider +