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Glorious Vision (3.5e Spell)

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Author: the bluez in the dungeon (talk)
Date Created: 13/08/2021
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Glorious Vision
Enchantment (Charm) / Illusion (Phantasm) [Chaotic, Evil, Good, Lawful, Mind-Affecting]
Level: Bard 5, Cleric 7
Components: V, S, XP
Casting time: 1 full-round action
Range: Close (25 ft. + 5 ft./2 levels-7,5 m + 1,5 m/2 levels)
Targets: Anyone seeing the illusion
Duration: Concentration and one round per casting modifier after (up to 10)
Saving Throw: Will; see text
Spell Resistance: No

Moradin! It was Him in person! Daruk couldn't believe its own eyes, but that didn't matter: he raised his shield again as the orcs fell back before his god.

At the time of casting you choose a deity you know. You create a phantasmagorical and glorious image of that god, raised above the ground a few feet. Anyone seeing it must make a Will save to disbelief. Those who fail are subjected to different effects, depending on their alignment and faith:

Those who share the god's alignment (at least one component) or adore that deity are envigored, regaining courage and negating any form fear while gaining a sacred or profane bonus equal to 3 to saves and temporary hit points equal to your caster level, that last as much as the spell does. Those that failed the save are dazed for one round when the effect ceases. Those that passed the save just regain courage.

Those who have an alignment opposite to that deity or adore a deity opposed to the god you created are shaken, or their fear worsens by one step, and this fear effect is not prevented by immunity to fear or mind-affecting effects. A creature that passes the save is just sickened for one round. Undead whithin 100 feet (30 meters) from the image suffer 5d4 of divine damage each turn until they leave the area, or just once if they pass the save. If that deity supports undead they are instead invigorated without any save. Outsiders enemies or of opposite alignment to that deity suffer 5d6 of damage instead and a -2 to the saving throw. They still suffer the damage once if they pass the save and are sickened.

Creatures that do not revere or oppose that deity or have non-conflicting alignment (or one axis is opposite and the other concordant) don't gain nor suffer any effect.

Each time an affected creature has a reason to disbelief it gets a new save. No immunity to mind-affecting effects can prevent this spell from working, only lack of care in that deity or atheism.

This spell may not affect the caster.

XP Cost: 100


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