Goop (3.5e Monster)
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|Hit Dice:||1d10+4 (9 hp)|
|Speed:||20 ft, climb 20 ft, swim 20 ft|
|Armor Class:||13 (+1 natural, +2 size), touch 12, flat-footed 13|
|Attack:||Slam +2 melee (1d3 plus 1 acid, 20/x2)|
|Full Attack:||Slam +2 melee (1d3 plus 1 acid, 20/x2)|
|Space/Reach:||2 1/2 ft/0 ft|
|Special Attacks:||Acidic Touch, Sticky|
|Special Qualities:||Blind, Blindsense 60 ft, DR 5/silver, Harden, Ooze Traits, Semi-Mindless|
|Saves:||Fort +1, Ref +0, Will +1 (+11 vs mind-affecting)|
|Abilities:||Str 10, Dex 10, Con 13, Int 1, Wis 13, Cha 3|
|Alignment:||Usually True Neutral|
A small teal colored slime in roughly a spherical shape, it is sticky and picks up debris as it rolls around. They sometimes disguise themselves as rocks.
A simple slime with a base intellect, they are little more than animals and bottom feeders. They roll around, picking up debris and digesting it in their body. When conditions are poor, they can harden their skin to protect themselves from the elements until conditions return to favorable standards. They do not have much for thoughts beyond eating and surviving, but are capable of simple problem solving as far as navigating around obstacles is concerned.
These slimes are amorphous, but rarely larger than a baseball and weigh no more than 2 lbs.
When threatened, it will run or harden if it can. Otherwise, it is unusually strong for its size and deals acid damage on touch. Some use their Sticky ability to attach to larger creatures who either do not mind their presence (due to resistance) or to avoid immediate retribution.
Acidic Touch (Ex): A goop deals 1 point of acid damage on its natural attacks, and on creatures striking it with unarmed strikes or natural attacks. If it consumes something smaller than itself, it is subject to 1 acid damage each round. It can also make a touch attack as a standard action, but only deals 1 acid damage and no physical damage.
Harden (Ex): A goop can harden its body over the course of 5 rounds, losing its DR 5/silver in place for hardness 8. It is immobile and unable to act beyond unhardening, an act which also takes 5 rounds. However it remains aware of its surroundings. It can last in hardened form for up to 1 year without oxygen or sustenance.
Semi-Mindless (Ex): A goop is smarter than the average ooze, but not by much. While they are not immune to mind-affecting effects, they gain a +10 racial bonus on saving throws against them.
Sticky (Ex): A goop is sticky to the touch, which it uses to climb surfaces. It can make a touch attack to attach to a creature or object and attach to them. Neither the goop or the creature are considered grappled, though the goop is carried along with its targets movements. It deals 1 acid damage each round at the beginning of its turn it remains attached.
The goop can be used as a familiar. Goops grant the stickSpC cantrip as a spell-like ability at will to their master (caster level equal to your character level). A goop familiar can choose not to use their acid, allowing them to use Sticky on their master without harm or to be handled by others.