Gravelord's Dance (3.5e Spell)

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Author: the bluez in the dungeon (talk)
Date Created: 18/08/2021
Status: Complete
Editing: Clarity edits only please
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Gravelord's Dance
Necromancy
Level: Dread Necromancer 7
Components: V, S
Casting time: 1 full-round action
Range: Close (25 ft + 5 ft/2 levels-7,5 meters + 1,5 meters)
Area: 30 feet radius (9 meters)
Duration: Instantaneous
Saving Throw: Reflex halves
Spell Resistance: Yes

Bony and black curved swords jumped out of the ground, making the heroes fall.

All creatures in a 30 feet radius (9 meters) must make a Reflex save to halve 10d6 of damage (half negative energy, half divine) as blades exit the ground with tremendous force. In addition, all those that suffer damage from this spell's effect must make a trip check to avoid falling prone. The swords use the caster's level, casting attribute's modifier and a +6 as the bonus on the roll.


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the bluez in the dungeon's Homebrew (739 Articles)
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Article BalanceHigh +
Authorthe bluez in the dungeon +
ComponentV + and S +
Identifier3.5e Spell +
LevelDread Necromancer 7 +
RangeOther +
RatingUndiscussed +
SchoolNecromancy +
SummaryJutting swords of black energy emerge from the ground, slashing everyone. +
TitleGravelord's Dance +