Difference between revisions of "Gremlin (3.5e Monster)"

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(Created page with "{{Author |author_name=Franken Kesey |date_created=05/21/19 |status=Fin |editing=In talk.}} ==Gremlin== {{3.5e Monster Classic|#ofEntries=3 |monster=I |monster2=II |monster3=II...")
 
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'''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:''' Type II and III add the following spells to their spell-like abilities.
 
'''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:''' Type II and III add the following spells to their spell-like abilities.
*A type II can do an advanced spell 3/day. The following are advanced spells: ''[[SRD:Cause Fear|cause fear]], [[SRD:Expeditious Retreat|expeditious retreat]] and [[SRD:Ventriloquism|ventriloquism]]''.
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*A type II and III can do an advanced spell 3/day. The following are advanced spells: ''[[SRD:Cause Fear|cause fear]], [[SRD:Expeditious Retreat|expeditious retreat]] and [[SRD:Ventriloquism|ventriloquism]]''.
 
*A type III can also do a greater spell 2/day. The following are greater spells: ''[[SRD:Darkness|darkness]], [[SRD:Summon Swarm|summon swarm]] and [[SRD:Pyrotechnics|pyrotechnics]]''.
 
*A type III can also do a greater spell 2/day. The following are greater spells: ''[[SRD:Darkness|darkness]], [[SRD:Summon Swarm|summon swarm]] and [[SRD:Pyrotechnics|pyrotechnics]]''.
  

Revision as of 23:14, 21 May 2019

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Author: Franken Kesey (talk)
Date Created: 05/21/19
Status: Fin
Editing: In talk.
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Gremlin

I II III
Size/Type: Tiny Aberration (Chaotic, Demon, Evil, Native) Tiny Aberration (Chaotic, Demon, Evil, Native) Small Aberration (Chaotic, Demon, Evil, Native)
Hit Dice: 2d8 (9 hp) 4d8 (18 hp) 6d8 (27 hp)
Initiative: +7 +7 +8
Speed: 20' 20' 30'
Armor Class: 15(10base+3Dex+2size), touch 15, flat-footed 12 15(10base+3Dex+2size), touch 15, flat-footed 12 17(10base+4Dex+1size+2natural), touch 15, flat-footed 13
Base Attack/Grapple: +1/—7 +3/—5 +4/+0
Attack: Claw (1d4-1) Claw (1d4-1) Claw (1d4-1)
Full Attack: Two Claws Two Claws Two Claws
Space/Reach: 2'/5' 2'/5' 5'/5'
Special Attacks: Sneak Attack +1d6 Sneak Attack +2d6 Sneak Attack +3d6
Special Qualities: Demon Traits, Light Vulnerability Demon Traits, Light Vulnerability Demon Traits, Light Vulnerability
Saves: Fort +0, Ref +6, Will +2 Fort +1, Ref +7, Will +3 Fort +2, Ref +5, Will +5
Abilities: Str 8, Dex 16, Con 10, Int 10, Wis 8, Cha 16 Str 8, Dex 16, Con 10, Int 10, Wis 8, Cha 18 Str 8, Dex 18, Con 10, Int 10, Wis 8, Cha 18
Skills: Balance +3, Disable Device +3, Escape Artist +3, Hide +11, Intimidate +3, Listen +2, Move Silently +4, Spot +2, Tumble +3 Balance +3, Disable Device +4, Escape Artist +3, Hide +11, Intimidate +4, Listen +3, Move Silently +5, Spot +3, Tumble +3 Balance +4, Disable Device +5, Escape Artist +5, Hide +8, Intimidate +5, Listen +3, Move Silently +6, Spot +3, Tumble +5
Feats: Improved Initiative Improved Initiative Improved Initiative
Environment: Any Any Any
Organization: squad (3-8) squad (3-8) Pair
Challenge Rating: 2 4 6
Treasure: None None None
Alignment: Chaotic Evil Chaotic Evil Chaotic Evil
Advancement: To next gremlin type To next gremlin type
Level Adjustment:
Remember the three rules!

A pet or a monster, based on if you follow the instructions. Nobody has followed them yet.

Abilities

A gremlin’s natural weapons, as well as any weapons it wields, are treated as chaotic-evil-aligned for the purpose of overcoming damage reduction.

Summon Gremlin (Sp): Once per day a gremlin can attempt to summon another gremlin (of same type) with a 35% chance of success. This ability is the equivalent of a 1st-level spell.

Light Vulnerability: Gremlin are vulnerable to light, taking +50% more damage from all spells and effects with the descriptor, and take a -1 moral penalty to all rolls when in bright light.

Spell-Like Abilities: At will—ghost sound, mage hand and prestidigitation. The save DCs are Charisma-based.

Advanced Gremlin

Gremlin type II and III have the following additional features.

Spell-Like Abilities: Type II and III add the following spells to their spell-like abilities.

Note: Standardized Monster Scores by Level was used to balancing most scores.


Back to Main Page3.5e HomebrewMonsters

AlignmentChaotic Evil +
AuthorFranken Kesey +
Challenge Rating2 +, 4 + and 6 +
EnvironmentAny +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeTiny + and Small +
SubtypeChaotic +, Demon +, Evil + and Native +
SummaryA pet or a monster, based on if you follow the instructions. Nobody has followed them yet. +
TitleGremlin +
TypeAberration +