Open main menu

Dungeons and Dragons Wiki β

Changes

Gunslinger (3.5e Class)

11 bytes added, 17:53, 23 April 2010
I changed Hexagunner to Gunslinger where i found applicable and fixed Limb shot link
'''Abilities:''' Charisma is extremely important for Gunslingers allowing them to use their Lucky Shot power, Dexterity is almost as important but other than that the rest are just auxiliary.
'''Races:''' The ragtag gangs of Hexagunners Gunslingers are greatly varying in races and cultures, not particularly caring for background as long as they can hold a gun steady and aim straight.
'''Alignment:''' Any Chaotic.
|-
|16th||class="left" | +12/+7/+2 || +5 || +10 || +5
| class="left" | [[#Always Ready|Always Ready +4]], [[#Limb Shot|Limb Shot]]
|-
|17th||class="left" | +12/+7/+2 || +5 || +10 || +5
====Class Features====
All of the following are class features of the HexagunnerGunslinger.
'''Weapon and Armor Proficiency:''' '''Weapon and Armor Proficiency:''' Hexagunners Gunslingers are proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]] plus the [[Hexagun (3.5e Equipment)|hexagun]]. Hexagunners Gunslingers are proficient with [[SRD:Armor Proficiency (Light)|light armor]], but not with [[SRD:Shield Proficiency|shields]].
'''{{Anchor|Lucky Shot}}:''' A number of times per day equal to 1 + his Charisma Mod a Gunslinger can hit his enemies weak spots by pure