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Gunslinger Handbook (3.5e Sourcebook)

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Author: Leziad (talk)
Contributors: [[User:Eiji-kun|Eiji-kun]],
[[User:Sulacu|Sulacu]],
[[User:Undead Knave|Undead Knave]]
Date Created: 14 October 2011
Status: In Construction
Editing: Clarity edits only please
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Gunslinger Handbook

The smell of black powder in the air can be just as satisfying as the sound of clashing steel or the sight of powerful spells ravaging the battlefield. Firearms are a very big part of warfare and have been for centuries, but they are mostly ignored by (pseudo medieval) D&D settings. Although recent efforts have been made to include firearms in games, many of these efforts have some problems.

This supplement for the D&D game presents a simple and intuitive ways to include firearms in your games.

Contents

Introduction

Revolution of Warfare
Guns and the World
Guns and the PCs
Guns and the PCs

Chapter 1: How to Use Guns

Firing and Reloading
Revolvers, Lever and Bolt Action
Shotgun Fun
Magic Firearms
Cleanup your Tube!

Chapter 2: Gunpowder Armory

Lead and Black Powder
Steaming with Fury
Fury of the West
Advanced Firearms
Legendary Firearms
Miscellaneous Equipment

Chapter 3: Desperado's Best Friend

Alternate Class Features
Feats
Skill Tricks



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