H-Tank (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 4th February 2021
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


H-Tank [Racial] ”Golly Prom, use your H-Tank!” “But I might need it for later!”Prerequisites: Syntoid RaceBenefit: You gain a H-Tank reserve with a maximum number of charges equal 2 + your hit dice. As an immediate action, you may expend a number of charges from your H-Tank and heal 1d6+1 points for each charge expended. Alternatively you may expend five charges to prevent being Dazed, Exhausted, Fatigued, Nauseated, Sickened or Stunned by the action of another creature. You may use this ability in any combination you desire in the same immediate action, to heal or negate multiple conditions, assuming you have enough charges. You regain 1 charge to your H-Tank for each hour of non-stressful activities, or 2 for each hour of "shutdown" mode rest.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Leziad's Homebrew (4431 Articles)
Leziadv
Facts about "H-Tank (3.5e Feat)"
Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteSyntoid Race +
RatingUndiscussed +
SummaryYou have a reserve of energy you can use to heal or negate status effects. +
TitleH-Tank +
TypeRacial +