Difference between revisions of "Half-Rylvain (3.5e Racial Paragon Class)"

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'''Weapon and Armor Proficiency:''' A Half-Rylvain is proficient with all simple and martial weapons, and with light armors but not with any shields.
 
'''Weapon and Armor Proficiency:''' A Half-Rylvain is proficient with all simple and martial weapons, and with light armors but not with any shields.
 
'''{{Anchor|Spellcasting}}:''' At 2nd level a Half-Rylvain Paragon gains new spells per day (and spells known if applicable) as if he had also gained a level in a spellcasting class he belonged to before gaining the level. he does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, assassin or bard abilities, and so on). This essentially means that he adds the levels of Half-Rylvain Paragon to the level in the spellcasting class, then determines the spells per day, spells known and caster level accordingly. <br/> If a character had more than one spellcasting class before becoming a Half-Rylvain Paragon, he must decide to which class he adds the levels of Half-Rylvain Paragon. If a Half-Rylvain Paragon has no levels in a spellcasting class, this feature has no effect.
 
  
 
'''{{Anchor|Bonus Feat}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''At 1st level, a Half-Rylvain Paragon gains a bonus feat. The character must meet the feat's prerequisites normally.
 
'''{{Anchor|Bonus Feat}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''At 1st level, a Half-Rylvain Paragon gains a bonus feat. The character must meet the feat's prerequisites normally.
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'''{{Anchor|Improved Tracking}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level a Half-Rylvain Paragon's ability to detect scents improves and he now gains a +2 bonus on survival checks to track by scent just as his Rylvain anscestors do.
 
'''{{Anchor|Improved Tracking}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level a Half-Rylvain Paragon's ability to detect scents improves and he now gains a +2 bonus on survival checks to track by scent just as his Rylvain anscestors do.
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'''{{Anchor|Spellcasting}}:''' At 2nd level a Half-Rylvain Paragon gains new spells per day (and spells known if applicable) as if he had also gained a level in a spellcasting class he belonged to before gaining the level. he does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, assassin or bard abilities, and so on). This essentially means that he adds the levels of Half-Rylvain Paragon to the level in the spellcasting class, then determines the spells per day, spells known and caster level accordingly. <br/> If a character had more than one spellcasting class before becoming a Half-Rylvain Paragon, he must decide to which class he adds the levels of Half-Rylvain Paragon. If a Half-Rylvain Paragon has no levels in a spellcasting class, this feature has no effect.
  
 
'''{{Anchor|Improved Resistance}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''At 2nd level, one of a Half-Rylvain Paragon natural resistances to energy (acid, cold and fire), improves from 5 to 10. The character can choose which of his three resistances improves, but once he makes this choice, it can never be altered.  
 
'''{{Anchor|Improved Resistance}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'''At 2nd level, one of a Half-Rylvain Paragon natural resistances to energy (acid, cold and fire), improves from 5 to 10. The character can choose which of his three resistances improves, but once he makes this choice, it can never be altered.  

Latest revision as of 01:36, 28 March 2020

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Author: The-Marksman (talk)
Date Created: January 2010
Status: Complete
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Half-Rylvain Paragon[edit]

A Half-Rylvain Paragon brings to two parts of its heratige together and focuses them as one, becoming more powerful and more intune with their hunting lineage than any normal Half-Rylvain could imagine.

Making a Half-Rylvain Paragon[edit]

Abilities: Wisdom allows the Half-Rylvain to be better hunters, gatherers and trackers, Strength allows them to more easily take down prey.

Races: This class is for Half-Rylvains only.

Alignment: Any.

Table: The Half-Rylvain Paragon

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +2 +0 Bonus Feat, Divided Ansestry, Improved Tracking
2nd +2 +2 +2 +0 Improved Resistance, Skill Bonus +1 level of existing spellcasting class
3rd +3 +3 +3 +1 Ability boost (+2)

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Dungeoneering) (Int), Knowledge (Geography) (Int), Knowledge (Local) (Int), Knowledge (Nature) (Int), Listen (Wis) Move Silently (Dex), Open Lock (Dex), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features[edit]

All of the following are class features of the Half-Rylvain Paragon.

Weapon and Armor Proficiency: A Half-Rylvain is proficient with all simple and martial weapons, and with light armors but not with any shields.

Bonus Feat (Ex):At 1st level, a Half-Rylvain Paragon gains a bonus feat. The character must meet the feat's prerequisites normally.

Divided Ancestry (Ex):Unlike other racial paragons, Half-Rylvains can take levels in more than one racial paragon class. After gaining at least one level as a Half-Rylvain Paragon, a character can take either Rylvain Paragon levels or Human paragon levels (but not both).

Improved Tracking (Ex): At 1st level a Half-Rylvain Paragon's ability to detect scents improves and he now gains a +2 bonus on survival checks to track by scent just as his Rylvain anscestors do.

Spellcasting: At 2nd level a Half-Rylvain Paragon gains new spells per day (and spells known if applicable) as if he had also gained a level in a spellcasting class he belonged to before gaining the level. he does not, however, gain any other benefit a character of that class would have gained (bonus metamagic or item creation feats, assassin or bard abilities, and so on). This essentially means that he adds the levels of Half-Rylvain Paragon to the level in the spellcasting class, then determines the spells per day, spells known and caster level accordingly.
If a character had more than one spellcasting class before becoming a Half-Rylvain Paragon, he must decide to which class he adds the levels of Half-Rylvain Paragon. If a Half-Rylvain Paragon has no levels in a spellcasting class, this feature has no effect.

Improved Resistance (Ex):At 2nd level, one of a Half-Rylvain Paragon natural resistances to energy (acid, cold and fire), improves from 5 to 10. The character can choose which of his three resistances improves, but once he makes this choice, it can never be altered.

Ability Boost (Ex): At 3rd level, a Half-Rylvain Paragon increases one ability score of his choice by 2 points.



Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



Back to Main Page3.5e HomebrewClassesRacial Paragon Classes

Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorThe-Marksman +
Base Attack Bonus ProgressionModerate +
Class AbilityDivine Spellcasting +
Class Ability ProgressionPartial +
Fortitude Save ProgressionGood +
Identifier3.5e Racial Paragon Class +
RatingUndiscussed +
Reflex Save ProgressionGood +
SkillAppraise +, Bluff +, Climb +, Craft +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge (Dungeoneering) +, Knowledge (Geography) +, Knowledge (Local) +, Knowledge (Nature) +, Listen +, Move Silently +, Open Lock +, Profession +, Ride +, Search +, Sense Motive +, Spot +, Survival +, Swim +, Tumble + and Use Rope +
Skill Points6 +
SummaryThrough this class, a Half-Rylvain can gains a better understanding of both his human and Rylvain lineage and draws upon both to increase his power. +
TitleHalf-Rylvain +
Will Save ProgressionPoor +