Halt The Wheel (3.5e Maneuver)

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Author: Zhenra-Khal (talk)
Date Created: 6/21/2019
Status: Furry af
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Halt The Wheel
Season's Wheel (Boost) [Time]
Level: 2
Prerequisite: Four Season's Wheel maneuvers, including 1 belonging to each Season.
Initiation Action: Swift Action
Range: 0
Target: Self
Duration: Concentration, up to 1 round/initiator level (D)
Saving Throw: None (Harmless)

The leaves falling around the enemy ground to a halt, floating in mid-air and flowing around his blade as he moved. It was palpable in the air; He was holding back the onslaught of time he'd previously been wielding like a blunt object, and its pressure grew like water behind a dam. We were in for a beating we'll never forget.

Upon initiating this Boost, you prevent your Season from changing for any reason until the beginning of your next turn. At the beginning of your next turn, you can attempt to maintain this Boost for another round by making a Concentration check (DC 17) as a Swift action; . If you are successful, the Boost persists until the beginning of your next turn, and you gain a +1 bonus on initiator level for all Season's Wheel maneuvers (Except this one). You can continue making Concentration checks each round to keep the boost going for up to 1 round per initiator level (The bonus to initiator level granted by this maneuver doesn't increase the duration of this maneuver); Each round, cumulatively, the Concentration DC increases by +2 and the bonus to initiator level increases by +1.

Additionally, if you're using a maneuver from this Discipline that alters the flow of the Seasons (Such as Reverse The Wheel, Dance of the Seasons or Opposing Spokes), the initial Concentration DC, and the increase in duration per round, both increase by that maneuver's level. Thus if you are using Opposing Spokes, the base DC will be 21 instead of 17, and the increase each round will be +6, not +2. You can end such Season-altering stances at any time during this Boost, but doing so only reduces future per-round increases in DC; The decrease isn't retroactive. Likewise, if you initiate such a maneuver during this Boost, only the future per-round DC growth is increased; The base DC and existing increases remain unchanged.

If you fail the Concentration check, the maneuver ends early and you are left Dazed for 1 round (No save). Of course, if you succeeded your last Concentration check to "maintain the dam", you can simply dismiss the maneuver, and/or choose not to attempt the next check. When this maneuver ends for any reason, your Season updates as if you hadn't halted the wheel - Thus, if you halted yourself in Autumn and used 5 maneuvers since then, you'd be attuned to Winter when you ended Halt The Wheel (That is, if you're not already altering the flow of your Seasons using one of the many Stances in this Discipline that do so).



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSeason's Wheel

Article BalanceVery High +
AuthorZhenra-Khal +
DescriptorTime +
DisciplineSeason's Wheel +
Identifier3.5e Maneuver +
Level2 +
RatingUndiscussed +
SummaryHold back the wheel, growing in power - Just try not to get crushed. +
TitleHalt The Wheel +
TypeBoost +