Hardlight Golem (3.5e Monster)
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|Hit Dice:||16d10+30 (118 hp)|
|Armor Class:||18 (10 base, -1 Size, +9 Natural Armor), touch 9, flat-footed 18|
|Attack:||+3 Hardlight Greatsword +24 Melee (3d6+18 19-20/x2)|
|Full Attack:||+3 Hardlight Greatsword +24/+19/+14 (3d6+18 19-20/x2)|
|Space/Reach:||10 ft./10 ft.|
|Special Attacks:||Hardlight Weapon|
|Special Qualities:||Fast Healing, Immunity to Magic Vulnerable Core|
|Saves:||Fort , Ref , Will|
|Abilities:||Str 30, Dex 10, Con —, Int —, Wis 11, Cha —|
|Organization:||Solitary or gang (2–4)|
This is HAL J-1 my first hardlight golem, don't pick on him he is a little dump.
Hardlight is an extremely malleable material, and thus prime for making an exotic golem. The hardlight golem is a very versatile golem, however fragile by golem standard. If it core is not destroyed it just reform normally, much like the material it is made of.
Fast Healing (Ex): A hardlight golem possess fast healing based on the illumination around it. In bright illumination it has fast healing 20, in normal light it has fast healing 10, in shadowy illumination it has fast healing 5 and in total darkness it does not have any fast healing. In fact in total darkness it instead lose 20 hit point each round, this does not damage it core.
Hardlight Body (Ex): An hardlight golem has a body made of hardlight, firstly it increase the illumination 120 ft. around it by one step. It can shrink itself extremely easily, counting as a medium creature for the purpose of squeezing through spaces.
Additionally, it is not destroyed if brought below 0 hit points. Instead, its hardlight body vanishes exposing its core (see Vulnerable Core below). At the start of each of the hardlight golem's turn, its body reappears with 1 hit point if it was previously destroyed (at which point it fast healing will also allow it recover a number of hit points) unless the core is in total darkness.
Hardlight Weapon (Su): A hardlight golem can replicate the effect of ancestral weapon (caster level 11th) at will as a swift action except the weapon is always made out of hardlight and last until it leaves the hardlight golem's hands. Being mindless the hardlight golem will always default to a greatsword with numerical bonus unless it owner tells it otherwise.
Immunity to Magic (Ex): An hardlight golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
A magical [darkness] spell or abilities deal normal damage to the hardlight golem and suppress the illumination effect of it hardlight body for a number of round equal to the spell level.
A magical [light] spell or abilities heal the hardlight golem and haste it for 1 round.
Vulnerable Core (Ex): An hardlight golem has a solid core, if it light form is destroyed the core is exposed. The core is diminutive, has an AC of 18 (10 Base, -5 dexterity, +4 size, +9 natural armor) 50 hit point and an hardness of 30., if it destroyed the hardlight golem is destroyed as well.
A hardlight golem may be ordered by it master to go in core form for easy transportation, if it does so however it must be instructed to re-deploy as a move action or otherwise it never will.