Difference between revisions of "Harpoon (5e Weapon)"
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− | |author_name= Rlyehable | + | |author_name=Rlyehable |
− | |date_created= 2020-06-05 | + | |date_created=2020-06-05 |
|systemtag=5euc | |systemtag=5euc | ||
|status=2nd Draft | |status=2nd Draft | ||
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|weap=Harpoon <!--name--> | |weap=Harpoon <!--name--> | ||
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− | |canon=true | + | |refs=<ref name="rly.2020-06-05">[[user:Rlyehable]] Created: 2020-06-05. Licensed: [[CC-BY-SA]].</ref> |
+ | |canon= <!--blank, or true if canon--> | ||
|smo=s <!-- s=simple m=martial value if other (ex. exotic, dwarven only) --> | |smo=s <!-- s=simple m=martial value if other (ex. exotic, dwarven only) --> | ||
− | |mr= | + | |mr=m <!-- m=melee r=ranged --> |
|damage=1d6 | |damage=1d6 | ||
|dtype=p <!--(b=bludgeoning, p=piercing, s=slashing, value if other)--> | |dtype=p <!--(b=bludgeoning, p=piercing, s=slashing, value if other)--> | ||
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A '''harpoon''' is a variation of the spear with a barbed spearhead. It often has a line attached to it. | A '''harpoon''' is a variation of the spear with a barbed spearhead. It often has a line attached to it. | ||
− | '''Special:''' When a harpoon hits it remains embedded in the target and may not be used until freed from the target. A {{SRD5|Large}} or smaller {{srd5lc|Creature}} hit by a harpoon has its {{srd5lc|Speed}} {{srd5lc|Half|halved}}. Until the barbed head is removed, the harpooned creature will take 1 {{srd5lc|Hit Point}} of damage per {{srd5lc|Turn}} if it {{srd5lc|Movement|moves}} or takes an {{srd5lc|Action}}. The barb can be removed by taking an action to pull or cut out the barbed head (causing 1d4 {{srd5lc|Slashing}} damage to do so). If a successful {{SRD5|Dexterity}} {{SRD5|Medicine}} check is made when removing it, the damage is reduced to 1. | + | '''Special:''' When a thrown harpoon hits it remains embedded in the target and may not be used until freed from the target. A {{SRD5|Large}} or smaller {{srd5lc|Creature}} hit by a harpoon has its {{srd5lc|Speed}} {{srd5lc|Half|halved}}. Until the barbed head is removed, the harpooned creature will take 1 {{srd5lc|Hit Point}} of damage per {{srd5lc|Turn}} if it {{srd5lc|Movement|moves}} or takes an {{srd5lc|Action}}. The barb can be removed by taking an action to pull or cut out the barbed head (causing 1d4 {{srd5lc|Slashing}} damage to do so). If a successful {{SRD5|Dexterity}} {{SRD5|Medicine}} check is made when removing it, the damage is reduced to 1. |
− | If the harpoon has a line attached, you can use an action to attempt to pull the creature toward you. To succeed at this, make a {{srd5lc|Contest}}ed {{SRD5|Strength}} {{srd5lc|Check}}. If you succeed, the creature is {{srd5lc|Pull}}ed 5 feet toward you | + | If the harpoon has a line attached, you can use an action to attempt to pull the creature toward you. To succeed at this, make a {{srd5lc|Contest}}ed {{SRD5|Strength}} {{srd5lc|Check}}. If you succeed, the creature is {{srd5lc|Pull}}ed 5 feet toward you, but if you fail you drop the line. Succeed or fail, the harpooned creature takes 1d4 slashing damage. Dealing 5 slashing damage to the line (AC 10) destroys the line without causing additional damage to the harpooned creature. |
==Sources and Notes== | ==Sources and Notes== |
Latest revision as of 16:56, 28 July 2022
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Harpoon [1]
Simple Melee Weapon
Name | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Harpoon | 10 gp | 1d6 piercing | 6 lbs | Range (15/45), Special, Thrown |
A harpoon is a variation of the spear with a barbed spearhead. It often has a line attached to it.
Special: When a thrown harpoon hits it remains embedded in the target and may not be used until freed from the target. A Large or smaller creature hit by a harpoon has its speed halved. Until the barbed head is removed, the harpooned creature will take 1 hit point of damage per turn if it moves or takes an action. The barb can be removed by taking an action to pull or cut out the barbed head (causing 1d4 slashing damage to do so). If a successful Dexterity Medicine check is made when removing it, the damage is reduced to 1.
If the harpoon has a line attached, you can use an action to attempt to pull the creature toward you. To succeed at this, make a contested Strength check. If you succeed, the creature is pulled 5 feet toward you, but if you fail you drop the line. Succeed or fail, the harpooned creature takes 1d4 slashing damage. Dealing 5 slashing damage to the line (AC 10) destroys the line without causing additional damage to the harpooned creature.
Sources and Notes[edit]
- ↑ user:Rlyehable Created: 2020-06-05. Licensed: CC-BY-SA.