Difference between revisions of "Heavy Ray (3.5e Spell)"

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|subschool=<!-- subschool of spell if any, name only; ex: Calling -->
 
|subschool=<!-- subschool of spell if any, name only; ex: Calling -->
 
|desc=<!-- spell descriptors; ex: Fire -->Metal
 
|desc=<!-- spell descriptors; ex: Fire -->Metal
|lvl=<!-- classes and spell levels for each class. Please spell out each class in full, and capitalize the names so that they will properly be loaded into the spell lists. Do not make links in this line -->[[Sorcerer]]/[[Wizard]] 3
+
|lvl=<!-- classes and spell levels for each class. Please spell out each class in full, and capitalize the names so that they will properly be loaded into the spell lists. Do not make links in this line -->[[Sorcerer]]/[[Wizard]] 4
 
|comp=<!-- spell components and/or foci; ex: V, S  -->V, S, M
 
|comp=<!-- spell components and/or foci; ex: V, S  -->V, S, M
|casttime=<!-- casting time -->Standard action
+
|casttime=<!-- casting time -->1 Round
 
|range=<!-- range -->A line of 120 ft
 
|range=<!-- range -->A line of 120 ft
 
|dur=<!-- duration, if dismissible, put {{D}} at the end -->Instantaneous
 
|dur=<!-- duration, if dismissible, put {{D}} at the end -->Instantaneous
 
|tsea=<!-- target (t), targets (ts), effect (e), area (a), or any combination thereof (e.g. "ea") -->e
 
|tsea=<!-- target (t), targets (ts), effect (e), area (a), or any combination thereof (e.g. "ea") -->e
 
|subj=<!-- subject(s) of the spell --> A ray of metallic matter.
 
|subj=<!-- subject(s) of the spell --> A ray of metallic matter.
|save=<!-- what kind of saving throw this spell allows -->[[Reflex]]
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|save=<!-- what kind of saving throw this spell allows -->[[Reflex]] (half damage), [[Fortitude]] (see text)
 
|sr=<!-- does the spell allow spell resistance? -->Yes
 
|sr=<!-- does the spell allow spell resistance? -->Yes
 
|summary=<!-- the summary of the spell that will appear in class spell lists; this will not appear on the spell page -->A ray of metallic matter caught in a high-velocity stream of kinetic energy.
 
|summary=<!-- the summary of the spell that will appear in class spell lists; this will not appear on the spell page -->A ray of metallic matter caught in a high-velocity stream of kinetic energy.
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''<!-- An example of what it is like to cast the spell.  (optional) -->Holding his iron ingot in his left hand, Moriarty the Great Artificer releases an explosive gray kinetic energy from his hand that vaporizes the block of metal with a screeching sound of steel. Billions of metallic particles tear the silence, before disintegrating the unfortunate creature that faced him.''
 
''<!-- An example of what it is like to cast the spell.  (optional) -->Holding his iron ingot in his left hand, Moriarty the Great Artificer releases an explosive gray kinetic energy from his hand that vaporizes the block of metal with a screeching sound of steel. Billions of metallic particles tear the silence, before disintegrating the unfortunate creature that faced him.''
  
The mage disintegrates the iron ingot into a heavy ray of metallic particles accelerated in a stream of kinetic energy. The matter ray deals 1d12 damage per caster level (up to 10d12 at level 10) of bludgeoning, slashing, and piercing damage. All creatures on the path can roll a [[Reflex]] save to halve damage. As all physical damage, the damage resistance acts normally. All items on the path also suffer damage if there are of medium size or larger.
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The mage spends his full round to disintegrates the iron ingot into a heavy ray of metallic particles accelerated in a stream of kinetic energy. The matter ray deals 10d12 damage of bludgeoning, slashing, and piercing damage. All creatures on the path can roll a Reflex save to halve damage. As all physical damage, the damage resistance acts normally but not bypass DR/Magic. All items with a hardness of 10 or lower on the path also suffer damage if there are of medium size or larger. All affected items can roll a Fortitude save to halve damage.
  
 
''Material Component:''  <!-- delete if inapplicable -->An iron ingot of 1/2 lb
 
''Material Component:''  <!-- delete if inapplicable -->An iron ingot of 1/2 lb

Latest revision as of 16:39, 19 May 2022


Homebrew.png
Author: Neostar (talk)
Date Created: April 2022
Status: Finished
Editing: Clarity edits only please
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Heavy Ray
Evocation [Metal]
Level: Sorcerer/Wizard 4
Components: V, S, M
Casting time: 1 Round
Range: A line of 120 ft
Effect: A ray of metallic matter.
Duration: Instantaneous
Saving Throw: Reflex (half damage), Fortitude (see text)
Spell Resistance: Yes

Holding his iron ingot in his left hand, Moriarty the Great Artificer releases an explosive gray kinetic energy from his hand that vaporizes the block of metal with a screeching sound of steel. Billions of metallic particles tear the silence, before disintegrating the unfortunate creature that faced him.

The mage spends his full round to disintegrates the iron ingot into a heavy ray of metallic particles accelerated in a stream of kinetic energy. The matter ray deals 10d12 damage of bludgeoning, slashing, and piercing damage. All creatures on the path can roll a Reflex save to halve damage. As all physical damage, the damage resistance acts normally but not bypass DR/Magic. All items with a hardness of 10 or lower on the path also suffer damage if there are of medium size or larger. All affected items can roll a Fortitude save to halve damage.

Material Component: An iron ingot of 1/2 lb


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceHigh +
AuthorNeostar +
ComponentV +, S + and M +
DescriptorMetal +
Identifier3.5e Spell +
LevelSorcerer/Wizard 4 +
RangeOther +
Rated ByFoxdownfarms3100 + and The bluez in the dungeon +
RatingRating Pending +
SchoolEvocation +
SummaryA ray of metallic matter caught in a high-velocity stream of kinetic energy. +
TitleHeavy Ray +