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Hellfire Engine (5e)

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Helmed Horror [1] [2]
Medium Construct, Neutral
Armor Class: 20 (plate, shield)
Hit Points: 60
Speed: 30 ft., fly 30 ft.
STR DEX CON INT WIS CHA
Skills: Perception
Damage Resistances: bludgeoning, piercing, and slashing  from nonmagical attacks[3] that aren't adamantine.
Damage Immunity: force, necrotic, poison
Condition Immunity: blinded, charmed, deafened, frightened, paralyzed, poisoned, stunned
Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 14
Languages: understands the languages of its creator but can't speak
Habitat: Urban
Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2

Features

Magic Resistance. [4] The helmed horror has advantage on saving throws against spells and other magical effects.

Spell Immunity.

Actions

Multiattack.

Longsword. Melee Weapon Attack


Sources and NotesEdit

  1. Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 183. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Habitat (unofficial) - User
  3. universally replaces "nonmagical weapons" with "nonmagical attacks"
  4. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

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