Difference between revisions of "Hellfire Void (3.5e Spell)"

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This spell creates a large ball of hellish, roaring flames that envelop all within, [[SRD:Blinded|blinding]] those inside and dealing 1d6 points of fire damage per caster level each round that they remain within. In addition, the area of effect is treated as an ''[[SRD:Antimagic Field|antimagic field]]''.
 
This spell creates a large ball of hellish, roaring flames that envelop all within, [[SRD:Blinded|blinding]] those inside and dealing 1d6 points of fire damage per caster level each round that they remain within. In addition, the area of effect is treated as an ''[[SRD:Antimagic Field|antimagic field]]''.
  
This spell feeds on the magical energies of those inside, and can last infinitely beyond the normal duration so long as it deals damage to someone inside. The spell disappears if it does not deal any damage for an entire round if it has already surpassed its normal duration.
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This spell feeds on the magical energies of those inside, and can last beyond its normal duration so long as it deals damage to someone inside each round. The spell disappears if it does not deal any damage for an entire round if it has already surpassed its normal duration.
  
 
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Revision as of 15:40, 2 February 2012

Homebrew.png
Author: ThunderGod Cid (talk)
Date Created: April 12, 2011
Status: Complete
Editing: Clarity edits only please
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Hellfire Void
Evocation [Fire]
Level: Hellfire 8, Sorcerer/Wizard 8
Components: V, S
Casting time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: 40 ft. radius sphere
Duration: 1 round/level; see text
Saving Throw: None
Spell Resistance: Yes

This spell creates a large ball of hellish, roaring flames that envelop all within, blinding those inside and dealing 1d6 points of fire damage per caster level each round that they remain within. In addition, the area of effect is treated as an antimagic field.

This spell feeds on the magical energies of those inside, and can last beyond its normal duration so long as it deals damage to someone inside each round. The spell disappears if it does not deal any damage for an entire round if it has already surpassed its normal duration.


Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

AuthorThunderGod Cid +
ComponentV + and S +
DescriptorFire +
Identifier3.5e Spell +
LevelHellfire 8 + and Sorcerer/Wizard 8 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryYou make a ball of flames that sap magical energy from those within to sustain itself. +
TitleHellfire Void +