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Hellish Hivemind (3.5e Soulmeld)

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Author: the bluez in the dungeon (talk)
Date Created: 18/4/21
Status: Complete
Editing: Clarity edits only please
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Hellish Hivemind 
Descriptors: Evil, Lawful
Classes: Devilsouled, Totemist
Chakra: Blast, Totem
Saving Throw: Fortitude

A faint buzzing surrounds you.

You gain a +2 bonus against effects that render you nauseated or sickened.

Essentia: For each invested essentia point, increase this bonus by 1.  

Chakra Bind (Blast)

Ghostly, devilish wasps fly around you.

You may unleash swarms of wasps as touch ranged attacks within 60 feet (18 meters). These swarms deal swarm damage based on your meldshaper level and the damage is magical and evil-aligned. Half of it is vile damage. In addition, enemies hit by the swarm must save on Fortitude to avoid the distraction effect of the swarm (DC is calculated as normal per your soulmelds +1 per swarm damage beyond 1d6).

You may use one swarm per Charisma modifier (or your relevant attribute), minimum 1, each day. You may unleash one swarm as a move action, two as a standard action or four as a full-round action, directing them towards the same or multiple opponents. 

Chakra Bind (Totem)

Under your skin something writhes.

You gain a bonus on mind-affecting effects equal to the number of essentia points invested in this soulmeld. You may channel poison through your attacks (natural or manufacted), that deals 1d6 of damage to Dexterity as primary and secondary damage, one time per day per essentia point invested.

You may unbind the bind to wildshape into an hellwasp swarm, as a standard action. You may remain in this form up to one minute per Constitution modifier, or return to your form before this limit.

You count as a swarm with HDs equal to your meldshaper level.

You may also transform as an immediate action when targeted to gain the swarm immunities.

Use your soulmelds DC for any DCs of the hellwasp swarm.


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