Information for "Helraiser (3.5e Class)"

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Display titleHelraiser (3.5e Class)
Default sort keyHelraiser (3.5e Class)
Page length (in bytes)15,557
Page ID58913
Page content languageen - English
Page content modelwikitext
Indexing by robotsAllowed
Number of redirects to this page0
Counted as a content pageYes
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Edit history

Page creatorFranken Kesey (talk | contribs)
Date of page creation05:39, 23 March 2019
Latest editorSurgo (talk | contribs)
Date of latest edit02:04, 25 May 2019
Total number of edits4
Total number of distinct authors2
Recent number of edits (within past 90 days)0
Recent number of distinct authors0

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Article BalanceHigh +
AuthorFranken Kesey +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUndiscussed +
Reflex Save ProgressionGood +
SkillBalance +, Bluff +, Climb +, Craft +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Search +, Sense Motive +, Spot +, Swim +, Tumble + and Use Rope +
Skill Points8 +
SummarySoldiers of fortune, revolutionaries and f
Soldiers of fortune, revolutionaries and freedom fighters all exist in a perpetual war. Indeed the goal is always Chaos to destroy the established order. Helraisers are very good at evasion and hiding, and are naturally pyromaniacs. But their greatest ability is trapmastery, able to disarm and create traps with ease – eventually able to create explosive traps. Advanced helraisers can launch explosives great distances with mortars and artillery.
reat distances with mortars and artillery. + and A remote detonator can be used to detonate traps and explosives up to a mile away. +
TitleHelraiser +
Will Save ProgressionGood +