Hinder (3.5e Spell)

From Dungeons and Dragons Wiki
Revision as of 03:13, 19 September 2012 by Havvy bot (talk | contribs) (Adding NavBoxes back.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Homebrew.png
Author: Tarkisflux (talk)
Date Created: 1 July, 2012
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 1 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Hinder
Enchantment (Compulsion) [Mind-Affecting]
Level: Cleric 2
Components: V, S, DF
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 minute/level
Saving Throw: Will Partial
Spell Resistance: Yes

Prayers to bless and aid for my allies, prayers to bane and hinder for my foes...

The victim of hinder becomes the bearer of divinely poor luck. If they fail their saving throw, they find themselves in the worst places in combat and poorly assisted by their defenses. The target suffers a -1 morale bonus on attack rolls, a –1 penalty on saving throws against fear effects, and DS X/Physical, where X is equal to the caster's level (maximum 5). If they succeed on their saving throw, they suffer no penalties on rolls and only suffer the DS X/Physical for 1 round per caster level.

Hinder counters and dispels aid, and can be countered and dispelled by it as well.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric

Facts about "Hinder (3.5e Spell)"
Article BalanceModerate +
AuthorTarkisflux +
ComponentV +, S + and DF +
DescriptorMind-Affecting +
Identifier3.5e Spell +
LevelCleric 2 +
RangeClose +
Rated ByHavvy +
RatingRating Pending +
SchoolEnchantment +
SubschoolCompulsion +
SummaryYou weaken foes with the effects of bane and make them susceptible to weapon attacks. +
TitleHinder +