Hotfoot (3.5e Spell)

From Dungeons and Dragons Wiki
Revision as of 06:03, 9 July 2019 by Eiji-kun (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search


Homebrew.png
Author: Eiji-kun (talk)
Date Created: 1-25-14
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Hotfoot
Evocation [Fire]
Level: Bard 0, Ki Master 0, Shugenja (Fire) 0, Sorcerer/Wizard 0, Wu Jen (Fire) 0
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft + 5 ft/2 levels)
Effect: One ray of embers
Duration: 1 round
Saving Throw: None
Spell Resistance: Yes

A thin red beam shoots from your finger and hits at their feet. Dance boy dance!

Make a ranged touch attack at one creature's feet in range. The ray causes the ground under a target to heat up. The target must move at least 10 feet this round, or take 2d4 fire damage at the end of their turn. If they move they don't take any damage.

This spell can be used to catch fire to flammable objects.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsKi Master
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsShugenja
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsWu Jen

Eiji-kun's Homebrew (5605 Articles)
Eiji-kunv
Facts about "Hotfoot (3.5e Spell)"
Article BalanceHigh +
AuthorEiji-kun +
ComponentV + and S +
DescriptorFire +
Identifier3.5e Spell +
LevelBard 0 +, Ki Master 0 +, Shugenja (Fire) 0 +, Sorcerer/Wizard 0 + and Wu Jen (Fire) 0 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryYou give them the ol' hotfoot, forcing the target to move or take damage. +
TitleHotfoot +