Human, Cyborg (3.5e Race)

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Author: Leziad (talk)
Date Created: 31st July 2019
Status: Complete
Editing: Clarity edits only please
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Human, Cyborg

The balance assumption made by this article are based on the Pathfinder Human.

A variant of the human race which represent cybernetic augmentations. The limitation of resurrection and healing magic causes more arcane magic-based societies to seek alternative treatment for those who are terribly ill, dying or dead. Through magical infusion, some humans can be made into cyborgs, who live and breathe like their kin but possess many traits and advantages of constructs. Some societies create cyborgs as soldiers and assassins while some individuals seek the transformation for themselves, usually for the extended lifespan.

A human cyborg look like a normal human, except she may have visible mechanical augmentations, even those with more subtle augmentations show some signs under the right circumstances. A sufficiently perceptive individual will eventually figure out cybernetic augmentation of even the most subtle of cyborg unless disguised.

Racial Traits

  • +2 to any attribute: A human cyborg is a human, her implants do not make her physically or mentally superior or inferior and thus have the same ability modifiers.
  • Humanoid (Human) 
  • Medium: As a Medium creature, a human, cyborg has no special bonuses or penalties due to its size.
  • Human, Cyborg base land speed is 30 feet.  
  • Cybernetics: A human cyborg receives the Cyborg feat as a bonus feat. 
  • Humanity: A human cyborg still retains much of her humanity, she gains the skilled racial feature of a human and counts as a human for all intent and purposes. 
  • Mechanical Augmentation (Ex): A human cyborg has undergone many improvements to their physical capabilities. Upon character creation, a cyborg human may choose any one of the following: +1 natural armor bonus, a +1 bonus on both Fortitude and Reflex save or a +5 bonus to her base land speed. 
  • Robotic Body (Ex): A cyborg’s body is both organic and mechanical, which sadly make healing inherently more difficult. A human cyborg heals at half the normal rate. The DC of heal checks made on a human cyborg are increased by 5, unless the healer possesses the Craft Construct feat. 
  • System Flaw (Ex): The necessary procedures needed to make a cyborg leaves them with a compromised immune system and a weakness to electricity. A human cyborg takes a –2 penalty against disease and effects with the [electricity] descriptor. If a human cyborg rolls a natural 1 on a save against an [electricity] effect, she becomes stunned for 1 round.
  • Automatic Languages: Common
  • Bonus Languages: Any non-secret
  • Favored Class: Any
  • Level Adjustment: +0
  • Effective Character Level: 1

Alternate Racial Feature

  • Flawless Creation: The cyborg had undergone a particularly intense transformation, leaving the cyborg without the flaws typically associated with being a cyborg, but lost parts of humanity alongside. This racial trait replaces the humanity and system flaw racial traits.
  • Hyper-Augmented: You gain all three options of Mechanical Augmentation instead of choosing one. This racial trait replaces Skilled.
  • Iron Limbs: While many cyborgs have one or more limbs replaced with prosthesis, yours are particularly reinforced to be used as weapons. You gain Improved Unarmed Strike as a bonus feat, as you replacement limbs are solid metal and heavy. If you already have the feat you instead deal an additional point of damage with unarmed strike. This racial trait replaces Skilled.
  • Medical Survivor: Sometimes a cyborg has only undergone surgery to repair absolutely traumatic body damage. As a result they health was heavily impact, their cybernetic body isn't particularly sturdy or compatible with any augments. However they have fully retained their humanity. A cyborg with this racial trait gain both the human's bonus feat and skilled racial traits and takes a –2 penalty to Constitution. You may trade those racial trait for alternate human racial trait as if you were a regular human. This racial traits replaces the Mechanical Augmentation racial trait.
  • Primitive Augmentations: Instead of sophisticated cybernetics you were rebuilt with steam-based hydraulic. However your construction leaves you vulnerable to extreme temperatures, you take a -2 penalty on saving throws against [cold] and [fire] effects. If you roll a natural 1 on a saving throw against a [fire] effect you fall prone, while doing so against a [cold] effect leaves you Immobilized for 1 round. This racial trait replaces system flaws.

Vital Statistics

Table: Human Cyborg Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d4 +1d6 +2d6
Table: Human Cyborg Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
52 years 79 years 105 years +3d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Human Cyborg Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4’ 10” +2d10 150 lb. × (2d4) lb.
Female 4’ 5” +2d10 105 lb. × (2d4) lb.

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Leziad's Homebrew (4427 Articles)
Leziadv
AuthorLeziad +
Effective Character Level1 +
Favored ClassAny +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Any Attribute +
RatingUndiscussed +
SizeMedium +
SubtypeHuman +
SummaryA variant of the human race which represent cybernetic augmentations. +
TitleHuman, Cyborg +
TypeHumanoid +