Difference between revisions of "Hunter's Quarry (5e Alternate Class Feature)"
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|benefit1name=Hunter's Quarry | |benefit1name=Hunter's Quarry | ||
− | |benefit1desc=You can channel your reserve of magical power to enhance your strikes by | + | |benefit1desc=You can channel your reserve of magical power to enhance your strikes by focusing upon particular enemies. As a bonus action, you may choose a creature that you can see within 90 feet; until the start of your next turn, weapon attacks you make against that creature deal 1d6 additional damage. You can use this bonus action a number of times equal to your Proficiency Bonus, and regain expended uses when you finish a long rest. |
You may activate this ability without expending a use by expending a spell slot, in which case the effect of this ability lasts for a number of rounds equal to the spell's level, and you may spend a bonus action to change your focus to a different creature, moving your mark to them while the effect is still active. The maximum level spell slot that may be expended on this ability is equal to the highest-level spell you know granted by the ranger. | You may activate this ability without expending a use by expending a spell slot, in which case the effect of this ability lasts for a number of rounds equal to the spell's level, and you may spend a bonus action to change your focus to a different creature, moving your mark to them while the effect is still active. The maximum level spell slot that may be expended on this ability is equal to the highest-level spell you know granted by the ranger. |
Revision as of 17:11, 19 November 2020
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Hunter's Quarry
This is an alternate feature for the Ranger class. Characters who select this alternate benefit lose access to Favored Enemy. :None
Hunter's Quarry
You can channel your reserve of magical power to enhance your strikes by focusing upon particular enemies. As a bonus action, you may choose a creature that you can see within 90 feet; until the start of your next turn, weapon attacks you make against that creature deal 1d6 additional damage. You can use this bonus action a number of times equal to your Proficiency Bonus, and regain expended uses when you finish a long rest.
You may activate this ability without expending a use by expending a spell slot, in which case the effect of this ability lasts for a number of rounds equal to the spell's level, and you may spend a bonus action to change your focus to a different creature, moving your mark to them while the effect is still active. The maximum level spell slot that may be expended on this ability is equal to the highest-level spell you know granted by the ranger.
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