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Hydroloth (5e)

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Hydroloth (pointer) [1]
Medium Fiend (Yugoloths), Neutral Evil
Armor Class: 15 (natural armor)
Hit Points: 135
Speed: 20 ft., swim 40 ft.
STR DEX CON INT WIS CHA
Skills: Insight, Perception
Senses: blindsight 60 ft., darkvision 60 ft., passive Perception 14
Languages: Abyssal, Infernal, telepathy 60 ft.
Habitat: Costal, Swamp, Underwater
Plane: Acheron, Carceri, Gehenna, Hades, Underdark
Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4

Features

Amphibious. [2] The yugoloth can breathe air and water.

Innate Spellcasting.

Magic Resistance. [2] The yugoloth has advantage on saving throws against spells and other magical effects.

Magic Weapons. [2] The yugoloth's weapon attacks are magical.

Secure Memory.

Watery Advantage.

Actions

Multiattack.

Claw. Melee Spell Attack

Bite. Melee Weapon Attack

Steal Memory (1/Day).

Teleport. [2] The yugoloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Unofficial Description: This fiend appears vaguely frog-like.


Sources and NotesEdit

  1. Mike Mearls, Jeremy Crawford, et. al (7 May 2018). Mordenkainen's Tome of Foes. (5e) Wizards of the Coast. ISBN 0786966246. p. 249. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. 2.0 2.1 2.2 2.3 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

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