Difference between revisions of "Ignite Everything (3.5e Feat)"

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|prereqs=1st level fire spells
 
|prereqs=1st level fire spells
 
|fluff=The fireman watched in horror as the asbestos caught ablaze.
 
|fluff=The fireman watched in horror as the asbestos caught ablaze.
|benefit=You treat everything as flammable as wood when it comes to setting things ablaze.  This doesn't change any properties of an object; resistant and immune objects burn but are not consumed and do not take damage.  This can even ignite water.  Smothering is effective in all cases, oxygen is still required to burn and igniting water while underwater immediately smothers it.  You can ignite up to the spell's area, or up to a 5 ft square for non-spell effects.
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|benefit=You treat everything as flammable as wood when it comes to setting things ablaze.  This doesn't change any properties of an object; resistant and immune objects burn but are not consumed if damage is not dealt.  This can even ignite water.  Smothering is effective in all cases, oxygen is still required to burn and igniting water while underwater immediately smothers it.  You can ignite up to the spell's area, or up to a 5 ft square for non-spell effects.
  
 
Any fire damage you deal causes the target to risk catching on fire (DC 15, or the DC of the spell or effect in question if higher).
 
Any fire damage you deal causes the target to risk catching on fire (DC 15, or the DC of the spell or effect in question if higher).

Latest revision as of 13:58, 19 January 2017

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Author: Eiji-kun (talk)
Date Created: 11-6-16
Status: Complete
Editing: Clarity edits only please
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Ignite Everything [General] The fireman watched in horror as the asbestos caught ablaze.Prerequisites: 1st level fire spellsBenefit: You treat everything as flammable as wood when it comes to setting things ablaze. This doesn't change any properties of an object; resistant and immune objects burn but are not consumed if damage is not dealt. This can even ignite water. Smothering is effective in all cases, oxygen is still required to burn and igniting water while underwater immediately smothers it. You can ignite up to the spell's area, or up to a 5 ft square for non-spell effects.

Any fire damage you deal causes the target to risk catching on fire (DC 15, or the DC of the spell or effect in question if higher).

Burning objects and creatures deal an additional 1d6 fire damage on contact with other things, but do not carry your ignite everything properties. Example: You set fire to your sword, letting it deal 1d6 additional fire damage. The fire damage is absorbed by the sword's hardness 10, so the sword will not burn up. You also take 1d6 fire while holding it, so you best be resistant to fire yourself.



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Eiji-kun's Homebrew (5607 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Feat +
Prerequisite1st level fire spells +
RatingUndiscussed +
SummaryEverything is flammable to you, and creatures catch on fire easily. +
TitleIgnite Everything +
TypeGeneral +