Changes

Jump to: navigation, search

Igniting (3.5e Equipment)

889 bytes added, 22:13, 8 November 2019
Created page with "{{author |author_name=Leziad |date_created=8th November 2019 |status=Finished }} <onlyinclude> ==Igniting== Summary::Put a one-sentence summary of your enhancement here. Thi..."
{{author
|author_name=Leziad
|date_created=8th November 2019
|status=Finished
}}
<onlyinclude>
==Igniting==
[[Summary::Put a one-sentence summary of your enhancement here. This will appear on the page and in the navigation page.]] As a swift action, the wielder of a an ignite weapon may have it burst into flame. Any attacks made until the start of the wielder's next turn deal an additional +1d6 fire damage, which stack with flaming or similar enhancement. Additionally any creature struck by the weapon while ignite must make a DC 15 [[Reflex]] save or catch fire.

Faint Evocation; CL 3rd; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], [[SRD:Burning Hands|''burning hands'']]; Price: [[Cost::+1]].


----
{{3.5e Weapon Enhancements Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Equipment]]
[[Category:Magic]]
[[Category:Weapon Enhancement]]
{{Navboxes}}

Navigation menu