Difference between revisions of "Igniting (3.5e Equipment)"

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(Created page with "{{author |author_name=Leziad |date_created=8th November 2019 |status=Finished }} <onlyinclude> ==Igniting== Summary::Put a one-sentence summary of your enhancement here. Thi...")
 
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==Igniting==
 
==Igniting==
[[Summary::Put a one-sentence summary of your enhancement here. This will appear on the page and in the navigation page.]] As a swift action, the wielder of a an ignite weapon may have it burst into flame. Any attacks made until the start of the wielder's next turn deal an additional +1d6 fire damage, which stack with flaming or similar enhancement. Additionally any creature struck by the weapon while ignite must make a DC 15 [[Reflex]] save or catch fire.
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[[Summary::This enhancement allow the wielder to ignite their weapon temporarily to deal extra fire damage.]] As a swift action, the wielder of a an ignite weapon may have it burst into flame. Any attacks made until the start of the wielder's next turn deal an additional +1d6 fire damage, which stack with flaming or similar enhancement. Additionally any creature struck by the weapon while ignite must make a DC 15 [[Reflex]] save or catch fire.
  
 
Faint Evocation; CL 3rd; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], [[SRD:Burning Hands|''burning hands'']]; Price: [[Cost::+1]].
 
Faint Evocation; CL 3rd; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], [[SRD:Burning Hands|''burning hands'']]; Price: [[Cost::+1]].

Revision as of 19:04, 8 November 2019

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Author: Leziad (talk)
Date Created: 8th November 2019
Status: Finished
Editing: Clarity edits only please
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Igniting

This enhancement allow the wielder to ignite their weapon temporarily to deal extra fire damage. As a swift action, the wielder of a an ignite weapon may have it burst into flame. Any attacks made until the start of the wielder's next turn deal an additional +1d6 fire damage, which stack with flaming or similar enhancement. Additionally any creature struck by the weapon while ignite must make a DC 15 Reflex save or catch fire.

Faint Evocation; CL 3rd; Craft Magic Arms and Armor, burning hands; Price: +1.



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Leziad's Homebrew (3268 Articles)
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AuthorLeziad +
Cost+1 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryThis enhancement allow the wielder to ignite their weapon temporarily to deal extra fire damage. +
TitleIgniting +