Difference between revisions of "Igniting (3.5e Equipment)"
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==Igniting== | ==Igniting== | ||
− | [[Summary::This enhancement allow the wielder to ignite their weapon temporarily to deal extra fire damage.]] As a swift action, the wielder of a an ignite weapon may have it burst into flame. Any attacks made until the start of the wielder's next turn deal an additional +1d6 fire damage, which stack with flaming or similar enhancement. Additionally any | + | [[Summary::This enhancement allow the wielder to ignite their weapon temporarily to deal extra fire damage.]] As a swift action, the wielder of a an ignite weapon may have it burst into flame. Any attacks made until the start of the wielder's next turn deal an additional +1d6 fire damage, which stack with flaming or similar enhancement. Additionally any fire damage dealt by the weapon while ignited increase by +1 per dice (for a base of 1d6+1). |
Faint Evocation; CL 3rd; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], [[SRD:Burning Hands|''burning hands'']]; Price: [[Cost::+1]]. | Faint Evocation; CL 3rd; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], [[SRD:Burning Hands|''burning hands'']]; Price: [[Cost::+1]]. |
Latest revision as of 22:46, 14 November 2019
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Igniting[edit]
This enhancement allow the wielder to ignite their weapon temporarily to deal extra fire damage. As a swift action, the wielder of a an ignite weapon may have it burst into flame. Any attacks made until the start of the wielder's next turn deal an additional +1d6 fire damage, which stack with flaming or similar enhancement. Additionally any fire damage dealt by the weapon while ignited increase by +1 per dice (for a base of 1d6+1).
Faint Evocation; CL 3rd; Craft Magic Arms and Armor, burning hands; Price: +1.
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