Igniting (3.5e Equipment)

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Author: Leziad (talk)
Date Created: 8th November 2019
Status: Finished
Editing: Clarity edits only please
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Igniting

This enhancement allow the wielder to ignite their weapon temporarily to deal extra fire damage. As a swift action, the wielder of a an ignite weapon may have it burst into flame. Any attacks made until the start of the wielder's next turn deal an additional +1d6 fire damage, which stack with flaming or similar enhancement. Additionally any creature struck by the weapon while ignite must make a DC 15 Reflex save or catch fire.

Faint Evocation; CL 3rd; Craft Magic Arms and Armor, burning hands; Price: +1.



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Leziad's Homebrew (3400 Articles)
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AuthorLeziad +
Cost+1 +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryThis enhancement allow the wielder to ignite their weapon temporarily to deal extra fire damage. +
TitleIgniting +