Improvised Chain Weapon (3.5e Equipment)

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Author: Kylem2013 (talk)
Date Created: 7/1/14
Status: minor edits
Editing: Clarity edits only please
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Improvised Chain Weapon

Exotic Two-Handed Melee

Cost: 30 gp
Damage (Small): 1d4
Damage (Medium)1: 1d6
Critical: 20/x2
Weight2: 2 lbs
Type3: Bludgeoning
HP4: 5
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


Basically this is the chain under the adventuring gear section of the Players Handbook turned into an improvised weapon. It works similarly to the spiked chain weapon, only it doesn't have the spikes, and it is a bit shorter. It doesn't give you reach when used, but you can apply Weapon Finesse to an improvised chain weapon sized for you, even though it isn't a light weapon for you.

One need either the Improvised Weapon Proficiency or the Exotic Weapon Proficiency in order to use this weapon. However, the weapon can be used in one hand (wrapping part of the chain around the upper arm) if using the Exotic Weapon Proficiency. If not proficient in either of them, you would be penalized by the usual non-proficiency penalty, as well as the improvised weapon penalty.

The chain can be wrapped around an opponent's leg, and so you can make trip attacks with the weapon. If you are tripped during your own trip attempt, you can drop the chain to avoid being tripped. The chain also gives a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).



Back to Main Page3.5e HomebrewEquipmentWeapons

AuthorKylem2013 +
ClassMelee +
Cost30 gp +
Critical20/x2 +
Damage1d6 +
Damage TypeBludgeoning +
Hardness10 +
Hit Points5 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range+
RatingUndiscussed +
SizeTwo-Handed +
TitleImprovised Chain Weapon +
Weight2 +