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Infinite Ammunition (3.5e Equipment)

Author: The Dire Reverend (talk)
Date Created: 5/12/2012
Status: Just Started
Editing: Suggestions in talk page welcome.
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The Infinate Ammunition enhancement can only be placed on a masterwork projectile. It does not have (and can not have) an enhancement bonus. Unlike most projectiles, the cost of an Infinite Ammunition enhancement is only for one projectile in most cases (see special).

Infinite Ammunition is created for one specific type of weapon, and that type only (Infinite Crossbow Bolts created for a light crossbow won't work on a heavy crossbow). After the ammunition is fired, regardless if it hits anything or not, it teleports the ammunition back into the weapon in the same state as it was before it was fired. The user must still spend an action to reload the weapon, following the normal rules for reloading that type of weapon. The ammunition is otherwise considered to be a mundane version of its type. It cannot be further enhanced in any way, but the weapon that fires the infinite ammunition can still bestow an enhancement bonus or special abilities to the ammunition.

Special: Ammunition created for a specific type of weapon that holds more than one arrow/bolt/bullet costs 500 gold for all of them, and they all teleport back after the last projectile is fired. For example, a set of six infinite bullets created for a revolver and five infinite bolts created for a repeating crossbow both only cost 500 gold, but they can only be fired from a revolver or a repeating crossbow. Even though the repeating crossbow/revolver user does not need to replace the clip/chamber, he needs to spend an action to reload the weapon and he provokes an attack of opportunity as normal.

Moderate Conjuration; CL 7; Craft Magic Arms and Armor, dimension door; Price: 500 gp

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