Infinite Ammunition (3.5e Equipment)

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Author: The Dire Revere d (talk)
Date Created: 5/12/2012
Status: Just Started<-how close to completion->
Editing: Suggestions in talk page welcome.
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Infinate Ammunition

Infinate Ammunition
Price: 500 gp
Body Slot: Held
Caster Level: lol
Aura: lol
Activation: Use-activated
Weight: 1

If you have any type of fluff, such as lore or an example usage, place it here.

Unlike most projectiles, Infinate ammunition is not sold in stacks of 50. instead, they are usually sold by themselves (see below)

Infinite Ammunition is created for one specific type of weapon, and that type only (Infinite Light Crossbow Bolts won't work on a heavy crossbow). After the ammunition is fired, regardless if it hits anything or not, it teleports the ammunition back into the weapon. The user must still spend an action to reload the weapon, following the normal rules for reloading that type of weapon. The ammunition is otherwise considered to be a mundane version of it's type. It cannot gain an enhancement bonus or gain special abilities, but the weapon that fires the infinite ammunition can bestow an enhancement bonus or special abilities to the ammunition. 

Ammunition created for a weapon that holds more than one arrow/bolt/bullet costs 500 gold for all of them, and they all teleport back after the last projectile is fired. For example, a set of six infinite bullets created for a revolver and five infinite bolts created for a repeating crossbow only cost 500 gold. Even though the repeating crossbow/revolver user does not need to replace the clip/chamber, he needs to spend an action to ready the weapon and he provokes an attack of opportunity as normal. 

Prerequisites: , , .
Cost to Create: , EXP, days.

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AuthorThe Dire Revere d +
Body SlotHeld +
Cost500 gp +
Identifier3.5e Equipment +
RatingUnrated +
TitleInfinite Ammunition +