Ionize - Amplified (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Neostar (talk)
Date Created: March 2020
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Ionize - Amplified [Spelltouched] Prerequisites:  Ionize, Able to cast Ionic Generator spell, Must have been exposed to the Ionic Generator spell every day for a month, Spellcraft 8 ranksBenefit: The electricity flowing through your body goes deeper into your muscles and nerves. Your eyes will turn electric blue. Your hair twists in pale blue crackled patterns, releasing small electric arcs. Now, when you cast Ionic Generator on yourself, the duration of the spell increases by 48 hours for every 4 ranks in Spellcraft and you can now store ionic charges up to trice your level. If you are outdoors and in a stormy area – a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado, electricity damage you deal rise to d10 instead of d6. In addition, the physical changes due to prolonged exposure to a large amount of electricity have permanently changed your appearance, giving it easily recognizable aspects. As a result, you receive a penalty of -4 on Disguise tests. Finally, contact with water becomes more difficult for you. Each round you spend submerged in water has a 50% chance of losing a stored ionic charge and causing 1d10 damage to electricity (reductions and immunities do not apply).


Back to Main Page3.5e HomebrewCharacter OptionsFeats

Article BalanceHigh +
AuthorNeostar +
Identifier3.5e Feat +
Prerequisite Ionize +, Able to cast Ionic Generator spell +, Must have been exposed to the Ionic Generator spell every day for a month + and Spellcraft 8 ranks +
RatingUndiscussed +
SummaryThe electricity flowing through your body goes deeper into your muscles and nerves. +
TitleIonize - Amplified +
TypeSpelltouched +