Open main menu

Dungeons and Dragons Wiki β

Irrumator (3.5e Template)

Homebrew.png
Author: PetuniaBulldog (talk)
Date Created: 3/18/18
Status: basically done, but not sure I got CR and Level adjustment right.
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

IrrumatorEdit

Deep within the Abyss, the Mar family of demons, under Lord Juiblex, developed a special technique to corrupt celestials. Initially based on the idea of recreating Celestials as Mummys through Necromancey, the technique has evolved into something original.

Out from the shadows steps a comforting shape. You recognize that muscular figure and canine head, it's a Hound Archon, ally of good. Then you feel uneasy as it comes into the light. It's wrapped as a Mummy, but you know that's not right. Outsiders can't be Mummies. Between the burial wrappings you see sleek green skin. His eyes are dead and empty. He raises his sword at you.

Creating an IrrumatorEdit

Any Celestial can be turned into an Irrumator through an involuntary ritual done in the Abyss. Once a day a Necromancer of demonic origin can attempt this procedure on a captured Celestial, giving them a Will save (DC 5) this will save increases by 1 every day the procedure is attempted. Gp cost for the procedure is the same as casting animate dead on the creature, this sum must be paid every attempt. The procedure takes 4 in game hours.

Size and TypeEdit

Type becomes Undead and Outsider becomes a Subtype

Hit DiceEdit

All hit dice become D12 and two hit dice are added

SpeedEdit

All speed is halved

Armor ClassEdit

+2 Natural Armor

AttackEdit

Irrumator can use manufactured weapons, and will cling to any they used as a Celestial, but their strength means they can manage without them in a pinch. The Irrumator gains a Slam attack, with 1d8 damage for a medium-sized creature.

Special AttacksEdit

Slimy Doom (Su): The Irrumator is a carrier of the Slimy Doom disease. They gain a cone of gas breath attack (DC 22) that inflicts the Slimy Doom disease. This Disease is also spread by their slam attack with the normal saves provided.

Thanks to influence of Juiblex in the development of the procedure, the Irrumator gains a 1d6 times 1/4th their CR, touch of acid.

Through the power of Juiblex, Irrumator also gain access to the Spell like abilities granted to Ravaged by Juiblex through the Scion of Slime class feature

Special QualitiesEdit

If the Celestial has them, their Magic Circle against Evil, and Magic Circle against Evil effects from Protective Aura become Magic Circle Against Good

Ungodly Resilience (Su): Irrumator retain some of who they were as Celestials, as such they don't count as undead for the purpose of spells like Command Undead, although they usually listen to orders given by the ones that made them. As a bonus to this, unlike normal Undead they aren't permanently destroyed at 0 hp. An Irrumator that is destroyed by anything short of silver, positive energy, or otherwise clearly holy damage, will regenerate 2d20 days later.

Flammable (Ex): Due to the ritualistic wrappings Irrumator are bound in, they take +50 percent from fire damage

AbilitiesEdit

An Irrumator gets +4 Str, -2 Dex, -4 Int, and lose their Con score as they are undead.

EnvironmentEdit

Irrumator are generally found in Abyss, and areas under the control of Demons.

OrganizationEdit

Irrumator tend to be used as bodyguards for groups of Demons.

Challenge RatingEdit

+2

TreasureEdit

Only what items they use in battle, all else would be taken by the demons.

AlignmentEdit

Becomes True Neutral

AdvancementEdit

As base Creature

Level AdjustmentEdit

+2



Back to Main Page3.5e HomebrewMonstersTemplates