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Jackalwere (5e)

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Jackalwere exists in other D&D editions see:

Jackalwere (disambiguation).

 5th edition Pointer  + 

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Jackalwere (pointer) [1] [2]
Medium Humanoid (Shapechangers), Chaotic Evil
Armor Class: 12
Hit Points: 18
Speed: 40 ft.
STR DEX CON INT WIS CHA
Skills: Deception, Perception, Stealth
Senses: passive Perception 12
Languages: Common (can't speak in jackal form)
Habitat: Desert, Grassland
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Shapechange.

Keen Hearing and Smell. [3] The jackalwere has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. [3] The jackalwere has advantage on an attack roll against a creature if at least one of the jackalwere's allies is within 5 feet of the creature and the ally isn't incapacitated. 

Actions

Bite (Jackal or Hybrid Form Only). Melee Weapon Attack

Scimitar (Human or Hybrid Form Only). Melee Weapon Attack

Sleep Gaze.

Unofficial Description: Jackals that can shapechange


Sources and NotesEdit

  1. Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 193. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - Dungeon Master's Guide (5e) p.302-305
  3. 3.0 3.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

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