James Houlton (3.5e NPC)
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Male Human Scout 14 | |
LN Medium Humanoid (Human) | |
Init/Senses | +10 (4 dex, 4 class, 2 feat)/Darkvision 60 ft, Scent and Blindsense 30 ft; Listen +23 (+5 to pinpoint invisible creature), Spot +23 |
Aura | Allies gain +4 bonus on saves VS traps and can have tracks hidden within 30 ft. |
Languages | Common, Undercommon, Dwarven, Elven, Orc, Draconic |
AC | 23, touch 18, flat-footed 19; +4 (Battle Intuition) (+5 armor (+1 chain shirt), +4 dex) |
Miss Chance | Improved Evasion |
hp | 91 average or 140 maxed (14d8 (63) HD); +28 from (Con) |
Fort/Ref/Will | +6/+13/+8; Trap Sense +4 |
Speed | 70 ft. (6 squares), climb 70 ft |
Melee | +1 rapier +9 1d6 + 2 (+1 (str), +1 (int), +1 (Magic) ) / 18-20 ×2) |
Ranged | hand crossbow +9 1d4 / 19-20 ×2 30 ft. range |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +10/+11 |
Combat Gear | +1 Rapier, hand crossbow, chain shirt |
Spell-Like Abilities | (CL 14th The save DC is Intelligence-based): At will—"Clairaudience/Clairvoyance", "Freedom of Movement"
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Abilities | Str 12 (+1), Dex 18 (+4), Con 14 (+2), Int 20 (+5), Wis 18 (+4), Cha 12 (+1) |
SQ | Teamwork (Tactics), Trapfinding, Uncanny Dodge, Great Leap, Camouflage, Speed Climb, Flawless Stride, Swift Stalker, Hide in Plain Sight, Teamwork (Tactical Resistance) |
Feats | Alertness, Endurance, Run, Track, Nimble Fingers Agile Athlete1, Fleet of Foot2, Keen Eared Scout3, Quick Reconnitor4, Steady Mountaineer5 |
Skills | Climb (Str) +9 (5r), Disable Device (Int) +21 (10r), Hide (Dex) +14 (10r), Jump (Dex) +13 (5r), Move Silently (Dex) +14 (10r), Listen (Wis) +23 (10r), Open Lock (Dex) +16 (10r), Search (Int) +19 (10r), Spot (Wis) +23 (10r), Survival (Wis) +18 (10r), |
Possessions | combat gear plus potion of Expeditious Retreat, Backpack, acid (flask), Antitoxin (vial), Bedroll, Belt Pouch, Caltrops ×4, Crowbar, Flask, Flint and Steel, Grappling Hook X2, Hammer, Ink Vial, Ink Pen X2, Parchment X10, Piton X10, Silk Rope 50ft, smokestick ×5, Sunrod X2, tanglefoot bag, Tent, Thunderstone, Torch X5, Trail Rations (6 days), Waterskin, Whetstone. 274 gp |
Patron Deity | Obad hai |
Trapfinding: | James can detect traps with a DC over 20 as if he were a Rogue. |
Awareness: | Whenever James passes within 5 feet of a secret or concealed door he is entitled to a search check to notice it as if he was actively looking for it.
James can also make an active spot and listen check once each round as a free action instead of a move action. If James beats the DC of a listen check by 5 or more he can determine the size, speed and direction of the source of the noise. If he beats the DC by 10 or more he can also determine the precise currrent position of the creature or object that made the sound. If he beats it by 15 or more he can determine the type of armor it wears and what it carries, if anything. If he beats it by 20 or more he can determine the creatures type and subtypes. This applies to both standard and opposed listen checks. |
Swift Stealth: | James doesnt take penalties on Hide and Move Silently checks when moving up to his normal speed, and only takes a -10 on such checks when running. |
Shadowy Figure: | James is always considered to be taking 10 on hide and move silently even while walking around normally, unless he wants to be seen or heard. The DM must make opposed spot and listen checks for any NPC's to be aware of the James' presence. While in any sort of terrain, whether natural or not, James may use the Hide skill even while being observed. |
Flawless Stride: | James can move through any sort of terrain that slows movement (such as rubble, undergrowth, overgrown areas, natural thorns, briars and similar terrain) at his normal movement speed and without taking damage or suffering any other impairment. He may also run and charge over difficult terrain that normally slows movement or allies or neutral characters blocking his path. This ability enables him to run down steep stairs, leap down from a balcony and tumble over tables to get to his destination. |
Skill Mastery: | James is so certain in the use of Listen, Spot, Hide, Move Silently, Search, Disable Device, Open Lock and that he can use them reliably even under adverse conditions. When making a skill check with one of these skills, he may take 10 even if stress and distractions would normally prevent him from doing so. James may also take 10 on climb and jump checks because of his final feat. |
What the feats do |
Agile Athlete: (Dex to Climb and Jump) Fleet of Foot: (Make one direction change during run or charge) Keen Eared Scout: (Listen check reveals extra information about source of sound and +5 to pinpoint invisible creatures) Quick Reconnitor: (Make Spot and Listen checks each round as free action, +2 initiative) Steady Mountaineer: (Always take 10 on Climb and Jump) |
Feat Locations |
1: Found in Races of Wild 2: Found in Complete Warrior 3: Found in Players Handbook II 4: Found in Complete Adventurer 5: Found in Races of Stone |
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