Difference between revisions of "Jedi (3.5e Class)"

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==Jedi==
 
==Jedi==
  
''Emotion, yet peace;
+
''Emotion, yet peace;''
Ignorance, yet knowledge;
+
 
Passion, yet serenity;
+
''Ignorance, yet knowledge;''
Chaos, yet harmony;
+
 
Death, yet the Force.''
+
''Passion, yet serenity;''
 +
 
 +
''Chaos, yet harmony;''
 +
 
 +
''Death, yet the Force.''
  
 
The Jedi are an organization of warrior-monks, believing in harmony and balance in themselves, and also the universe (and indeed, the multiverse as a whole). Through intense self-perfection, training, meditation and ultimately spiritual enlightenment, they seek to be a force for peace and good throughout the multiverse, but are fully prepared to fight to achieve those goals. Drawing upon magical techniques, termed 'the Force' by those who practice it, as well as their powerful physical, mental and spiritual training, the Jedi are a force to be reckoned with, but can also act as advisers, spiritual guides and peacemakers if the needs require.
 
The Jedi are an organization of warrior-monks, believing in harmony and balance in themselves, and also the universe (and indeed, the multiverse as a whole). Through intense self-perfection, training, meditation and ultimately spiritual enlightenment, they seek to be a force for peace and good throughout the multiverse, but are fully prepared to fight to achieve those goals. Drawing upon magical techniques, termed 'the Force' by those who practice it, as well as their powerful physical, mental and spiritual training, the Jedi are a force to be reckoned with, but can also act as advisers, spiritual guides and peacemakers if the needs require.

Revision as of 23:43, 26 June 2011

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Author: MisterSinister (talk)
Date Created: 27th June, 2011
Status: Finished
Editing: Clarity edits only please
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Jedi

Emotion, yet peace;

Ignorance, yet knowledge;

Passion, yet serenity;

Chaos, yet harmony;

Death, yet the Force.

The Jedi are an organization of warrior-monks, believing in harmony and balance in themselves, and also the universe (and indeed, the multiverse as a whole). Through intense self-perfection, training, meditation and ultimately spiritual enlightenment, they seek to be a force for peace and good throughout the multiverse, but are fully prepared to fight to achieve those goals. Drawing upon magical techniques, termed 'the Force' by those who practice it, as well as their powerful physical, mental and spiritual training, the Jedi are a force to be reckoned with, but can also act as advisers, spiritual guides and peacemakers if the needs require.

Jedi follow a strict code of behaviour, and are trained from a young age in the various tenets and philosophies of the Jedi Code. They are in constant struggle against the Sith, and other users of the Dark Side of the Force. They believe the Force requires detachment and calm, as well as a philosophical approach, and that the Force is an end in itself, rather than a means to an end. They also value all life, but understand that sometimes, fighting (and killing) are necessary to protect it.

Making a Jedi

Jedi are very capable melee combatants, and their Force powers can allow them to contribute to a wide variety of situations if needs be. They are also skilled in a wide variety of other things, as over-reliance on the Force can lead to the Dark Side.

Abilities: Dexterity and Wisdom are most valued by the Jedi, as they combine to make them capable warriors and capable observers. Constitution and Intelligence are also valuable to this class, as they are expected to fill many roles and survive on the front lines.

Races: Jedi welcome all races to their fold. A Jedi can be of any race.

Alignment: Any non-evil, non-chaotic. Jedi cannot be evil due to the culture of the Jedi Knights, and chaotic behaviour can often lead to the Dark Side.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: Simple

Table: The Jedi

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +2 Jedi Code, Padawan, rank I Force powers
2nd +2 +3 +3 +3 <-any class features gained at this level->
3rd +3 +3 +3 +3 Rank II Force powers
4th +4 +4 +4 +4 <-any class features gained at this level->
5th +5 +4 +4 +4 Rank III Force powers
6th +6 +5 +5 +5 <-any class features gained at this level->
7th +7 +5 +5 +5 Rank IV Force powers
8th +8 +6 +6 +6 <-any class features gained at this level->
9th +9 +6 +6 +6 Rank V Force powers
10th +10 +7 +7 +7 <-any class features gained at this level->

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Ride (Dex), Search (Int), Sense Motive (Wis), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features

All of the following are class features of the Jedi.

Weapon and Armor Proficiency: Jedi are proficient with all simple weapons, as well as any form of lightsaber. They are proficient with light armour, but not with shields.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.




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Back to Main Page3.5e HomebrewClassesBase Classes

Facts about "Jedi (3.5e Class)"
Allowed AlignmentsLawful Good +, Lawful Neutral +, Neutral Good + and Neutral +
Article BalanceVery High +
AuthorMisterSinister +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length10 +
Minimum Level1 +
Rated ByVallend +
RatingRating Pending +
Reflex Save ProgressionGood +
SkillAppraise +, Autohypnosis +, Balance +, Bluff +, Climb +, Concentration +, Craft +, Diplomacy +, Escape Artist +, Gather Information +, Heal +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Perform +, Ride +, Search +, Sense Motive +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim +, Tumble + and Use Rope +
Skill Points6 +
SummaryA warrior of the light and balance, the Jedi seek internal perfection and peace in the universe. +
TitleJedi +
Will Save ProgressionGood +