Difference between revisions of "Judeccan Cerebus (3.5e Monster)"

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|ac=37 (+8 armor, +23 natural armor, -4 size) |touch=6 |flat=37
 
|ac=37 (+8 armor, +23 natural armor, -4 size) |touch=6 |flat=37
 
|bab=+12 |grapple=+41
 
|bab=+12 |grapple=+41
|at=Bite melee +25 (4d6+16, 20/x2)
+
|at=Bite melee +25 (4d6+16 plus 1d4 cold, 20/x2)
|full_at=Bite melee +25 (4d6+16, 20/x2)
+
|full_at=Bite melee +25 (4d6+16 plus 1d4 cold, 20/x2)
 
|space=15 ft. |reach=10 ft.
 
|space=15 ft. |reach=10 ft.
 
|sa=Breath Weapon (12d6 cold, DC 22)
 
|sa=Breath Weapon (12d6 cold, DC 22)
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|ac2=37 (+8 armor, +23 natural armor, -4 size) |touch2=6 |flat2=37
 
|ac2=37 (+8 armor, +23 natural armor, -4 size) |touch2=6 |flat2=37
 
|bab2=+12 |grapple2=+41
 
|bab2=+12 |grapple2=+41
|at2=Bite melee +25 (4d6+16 plus bleed, 20/x2)
+
|at2=Bite melee +25 (4d6+16 plus 1d4 cold plus bleed, 20/x2)
|full_at2=Bite melee +25 (4d6+16 plus bleed, 20/x2)
+
|full_at2=Bite melee +25 (4d6+16 plus 1d4 cold plus bleed, 20/x2)
 
|space2=15 ft. |reach2=10 ft.
 
|space2=15 ft. |reach2=10 ft.
 
|sa2=Bleeding Wound
 
|sa2=Bleeding Wound
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|ac3=37 (+8 armor, +23 natural armor, -4 size) |touch3=6 |flat3=37
 
|ac3=37 (+8 armor, +23 natural armor, -4 size) |touch3=6 |flat3=37
 
|bab3=+12 |grapple3=+41
 
|bab3=+12 |grapple3=+41
|at3=Bite melee +25 (4d6+16, 20/x2)
+
|at3=Bite melee +25 (4d6+16 plus 1d4 cold, 20/x2)
|full_at3=Bite melee +25 (4d6+16, 20/x2)
+
|full_at3=Bite melee +25 (4d6+16 plus 1d4 cold, 20/x2)
 
|space3=15 ft. |reach3=10 ft.
 
|space3=15 ft. |reach3=10 ft.
 
|sa3=Devour Heat
 
|sa3=Devour Heat
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Eiji is sleepy, finishing tomorrow.
 
Eiji is sleepy, finishing tomorrow.
 +
Breath Weapon (12d6 cold, DC 22)
 +
|sq=Berserker, Cold Aura, Darkvision 60 ft., Hellfrost Armor, Icewalking, Low-light Vision, [[Multitarget (3.5e Creature Ability)|Multitarget]], Scent
 +
Bleeding Wound
 +
|sq2=Berserker, Darkvision 60 ft., Frightful Presence, Hellfrost Armor, Icewalking, Low-light Vision, [[Multitarget (3.5e Creature Ability)|Multitarget]], Scent
 +
Devour Heat
 +
|sq3=Berserker, Cold Aura, Darkvision 60 ft., Hellfrost Armor, Icewalking, Low-light Vision, [[Multitarget (3.5e Creature Ability)|Multitarget]], Scent, Spell Resistance 21
  
 
=== Combat ===
 
=== Combat ===
  
<!--Combat information here.-->
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The Judeccan Cerebus is fiercely territorial and will go down fighting protecting whatever it sees fit.  Utterly relentless, if it identifies a major threat within a group, it is not shy at focusing all its efforts on a single target until they die or no longer become a threat.  The left head focuses on ranged assaults, the middle head on physical attacks, and the right heat heals through its devour heat ability.
 +
 
 +
'''Berserker ([[Ex]]):'''  When a judeccan cerebus has all its heads slain, it undergoes one final surge of adrenaline which animates its body even in death.  It is able to take 3 more rounds of actions, becoming a mindless creature with [[Int]] -, gains blindsight out to 60 ft., and gains a [[SRD:Trample|trample]] attack that deals 4d6+16 damage, DC 32.  It will not stop trampling, no matter how far into the negatives it goes unless utterly destroyed by a non-health depleting attack such as a death attack, becoming disintegrated, or similar effects.  During this state, it is impossible to revive, as it will certainly die.
 +
 
 +
'''Bleeding Wound ([[Ex]]):'''  The central head's fangs are razor sharp and tears at the flesh.  When it makes a successful melee attack, the opponent takes an additional 6 points of bleed damage.  The target will reduce 6 hp every round on the start of their turn, until stopped by a DC 15 Heal check as a standard action, or by receiving magical healing.  Bleed damage does not stack with itself.
 +
 
 +
'''Breath Weapon ([[Su]]):'''  The left head is capable of releasing a 30 ft. cone of cold once every 1d4 rounds, damage 12d6 cold, Reflex DC 22 half.  The save DC is [[Constitution]]-based.
 +
 
 +
'''Cold Aura ([[Su]]):'''  The judeccan cerebus produces a frigid cold off its body, permeating its form.  Creatures hitting a judeccan cerebus with natural weapons or unarmed attacks take 1d6 points of [[hellfrost]] damage.  If its hellfrost armor has been destroyed, it becomes normal cold damage until it grows another one.
 +
 
 +
'''Devour Heat ([[Su]]):'''  The right head is capable of devouring the heat off of creatures, absorbing it and healing itself while hurting others.  As a ranged touch attack out to 30 ft, it deals 12d6 points of cold damage, and heals half of that damage to either itself or either of its two heads.
  
'''<!--Special ability (tagged with Su, Ex, Sp, or Ps if applicable)-->:'''  <!--Special ability description.-->
+
'''Frightful Presence ([[Su]]):'''  A juddeccan cerebus can unsettle foes with its mere presence. The ability takes effect automatically whenever the juddeccan cerebus attacks or charges. Creatures within a radius of 60 feet are subject to the effect if they have fewer HD than the juddeccan cerebus.  A potentially affected creature that succeeds on a [[Will]] save (DC 17) remains immune to that juddeccan cerebus’ frightful presence for 24 hours.  On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become fightened for 2d6 rounds.
  
'''<!--Another special ability (tagged with Su, Ex, Sp, or Ps if applicable)-->:'''  <!--Special ability description.-->
+
'''Hellfrost Armor ([[Ex]]):'''  The juddeccan cerebus is clad in heavy barding made of hellfrost, grown naturally out of its body over the course of a week.  As long as it is wearing its barding it has +8 armor, a 40 ft. movement speed, and has the cold aura ability. Unlike normal armor, the hellfrost armor can be targeted and sundered, and is automatically damaged if it takes any sonic or hellfire damage.  It has hardness 15, 36 hp, and recovers 1d6 points of damage a round.  It is immune to fire damage, repaired by cold damage, halves acid, electric, and force damage, and takes full damage from sonic.  Hellfire damage destroys it immediately, speeding up the cerebus but reducing its defenses dramatically.
  
'''<!--Another special ability (tagged with Su, Ex, Sp, or Ps if applicable)-->:'''  <!--Special ability description.-->
+
'''Icewalking ([[Ex]]):'''  This ability works like the spider climb spell, but the surfaces the judeccan cerebus climbs must be icy.  It is always in effect.
  
<!--lather, rinse, repeat-->
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'''Multitarget ([[Ex]]):'''  The judeccan cerebus is a multitarget creature, having three separate beings in one body.  This allows it to take 1 move action and three standard actions (or a full round action and two standard actions) or any other combination of actions.  Certain powers are reliant on their heads being alive.  If the left head dies, it loses its breath weapon and cold aura.  If the central head dies, it loses its bleeding bite attack and frightful presence.  If the right head dies, it loses the devour heat ability and spell resistance.
  
  

Revision as of 17:09, 6 November 2010


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Author: Eiji-kun (talk)
Date Created: 10-28-10
Status: Complete
Editing: Clarity edits only please
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Judeccan Cerebus (Left Head) Judeccan Cerebus (Central Head) Judeccan Cerebus (Right Head)
Size/Type: Gargantuan Magical Beast (Cold, Evil, Extraplanar, Lawful) Gargantuan Magical Beast (Cold, Evil, Extraplanar, Lawful) Gargantuan Magical Beast (Cold, Evil, Extraplanar, Lawful)
Hit Dice: 12d10+96 (162 hp) 12d10+96 (162 hp) 12d10+96 (162 hp)
Initiative: +0 +0 +0
Speed: 60 ft. (40 ft. with armor) 60 ft. (40 ft. with armor) 60 ft. (40 ft. with armor)
Armor Class: 37 (+8 armor, +23 natural armor, -4 size), touch 6, flat-footed 37 37 (+8 armor, +23 natural armor, -4 size), touch 6, flat-footed 37 37 (+8 armor, +23 natural armor, -4 size), touch 6, flat-footed 37
Base Attack/Grapple: +12/+41 +12/+41 +12/+41
Attack: Bite melee +25 (4d6+16 plus 1d4 cold, 20/x2) Bite melee +25 (4d6+16 plus 1d4 cold plus bleed, 20/x2) Bite melee +25 (4d6+16 plus 1d4 cold, 20/x2)
Full Attack: Bite melee +25 (4d6+16 plus 1d4 cold, 20/x2) Bite melee +25 (4d6+16 plus 1d4 cold plus bleed, 20/x2) Bite melee +25 (4d6+16 plus 1d4 cold, 20/x2)
Space/Reach: 15 ft./10 ft. 15 ft./10 ft. 15 ft./10 ft.
Special Attacks: Breath Weapon (12d6 cold, DC 22) Bleeding Wound Devour Heat
Special Qualities: Berserker, Cold Aura, Darkvision 60 ft., Hellfrost Armor, Icewalking, Low-light Vision, Multitarget, Scent Berserker, Darkvision 60 ft., Frightful Presence, Hellfrost Armor, Icewalking, Low-light Vision, Multitarget, Scent Berserker, Cold Aura, Darkvision 60 ft., Hellfrost Armor, Icewalking, Low-light Vision, Multitarget, Scent, Spell Resistance 21
Saves: Fort +14, Ref +8, Will +10 Fort +14, Ref +8, Will +10 Fort +14, Ref +8, Will +10
Abilities: Str 42, Dex 10, Con 26, Int 7, Wis 19, Cha 13 Str 42, Dex 10, Con 26, Int 7, Wis 19, Cha 13 Str 42, Dex 10, Con 26, Int 7, Wis 19, Cha 13
Skills: Intimidate +28 Intimidate +28 Intimidate +28
Feats: Power Attack, Iron Will, Improved Bull Rush, Awesome Blow, Improved Overrun Power Attack, Iron Will, Improved Bull Rush, Awesome Blow, Improved Overrun Power Attack, Iron Will, Improved Bull Rush, Awesome Blow, Improved Overrun
Environment: Cold Places, Lower Plains Cold Places, Lower Plains Cold Places, Lower Plains
Organization: Solitary Solitary Solitary
Challenge Rating: 14 14 14
Treasure: Double Standard Double Standard Double Standard
Alignment: Always Lawful Evil Always Lawful Evil Always Lawful Evil
Advancement: 16-30 HD (Huge), 31-45 HD (Gargantuan) 16-30 HD (Huge), 31-45 HD (Gargantuan) 16-30 HD (Huge), 31-45 HD (Gargantuan)
Level Adjustment:


'

Eiji is sleepy, finishing tomorrow. Breath Weapon (12d6 cold, DC 22) |sq=Berserker, Cold Aura, Darkvision 60 ft., Hellfrost Armor, Icewalking, Low-light Vision, Multitarget, Scent Bleeding Wound |sq2=Berserker, Darkvision 60 ft., Frightful Presence, Hellfrost Armor, Icewalking, Low-light Vision, Multitarget, Scent Devour Heat |sq3=Berserker, Cold Aura, Darkvision 60 ft., Hellfrost Armor, Icewalking, Low-light Vision, Multitarget, Scent, Spell Resistance 21

Combat

The Judeccan Cerebus is fiercely territorial and will go down fighting protecting whatever it sees fit. Utterly relentless, if it identifies a major threat within a group, it is not shy at focusing all its efforts on a single target until they die or no longer become a threat. The left head focuses on ranged assaults, the middle head on physical attacks, and the right heat heals through its devour heat ability.

Berserker (Ex): When a judeccan cerebus has all its heads slain, it undergoes one final surge of adrenaline which animates its body even in death. It is able to take 3 more rounds of actions, becoming a mindless creature with Int -, gains blindsight out to 60 ft., and gains a trample attack that deals 4d6+16 damage, DC 32. It will not stop trampling, no matter how far into the negatives it goes unless utterly destroyed by a non-health depleting attack such as a death attack, becoming disintegrated, or similar effects. During this state, it is impossible to revive, as it will certainly die.

Bleeding Wound (Ex): The central head's fangs are razor sharp and tears at the flesh. When it makes a successful melee attack, the opponent takes an additional 6 points of bleed damage. The target will reduce 6 hp every round on the start of their turn, until stopped by a DC 15 Heal check as a standard action, or by receiving magical healing. Bleed damage does not stack with itself.

Breath Weapon (Su): The left head is capable of releasing a 30 ft. cone of cold once every 1d4 rounds, damage 12d6 cold, Reflex DC 22 half. The save DC is Constitution-based.

Cold Aura (Su): The judeccan cerebus produces a frigid cold off its body, permeating its form. Creatures hitting a judeccan cerebus with natural weapons or unarmed attacks take 1d6 points of hellfrost damage. If its hellfrost armor has been destroyed, it becomes normal cold damage until it grows another one.

Devour Heat (Su): The right head is capable of devouring the heat off of creatures, absorbing it and healing itself while hurting others. As a ranged touch attack out to 30 ft, it deals 12d6 points of cold damage, and heals half of that damage to either itself or either of its two heads.

Frightful Presence (Su): A juddeccan cerebus can unsettle foes with its mere presence. The ability takes effect automatically whenever the juddeccan cerebus attacks or charges. Creatures within a radius of 60 feet are subject to the effect if they have fewer HD than the juddeccan cerebus. A potentially affected creature that succeeds on a Will save (DC 17) remains immune to that juddeccan cerebus’ frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become fightened for 2d6 rounds.

Hellfrost Armor (Ex): The juddeccan cerebus is clad in heavy barding made of hellfrost, grown naturally out of its body over the course of a week. As long as it is wearing its barding it has +8 armor, a 40 ft. movement speed, and has the cold aura ability. Unlike normal armor, the hellfrost armor can be targeted and sundered, and is automatically damaged if it takes any sonic or hellfire damage. It has hardness 15, 36 hp, and recovers 1d6 points of damage a round. It is immune to fire damage, repaired by cold damage, halves acid, electric, and force damage, and takes full damage from sonic. Hellfire damage destroys it immediately, speeding up the cerebus but reducing its defenses dramatically.

Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the judeccan cerebus climbs must be icy. It is always in effect.

Multitarget (Ex): The judeccan cerebus is a multitarget creature, having three separate beings in one body. This allows it to take 1 move action and three standard actions (or a full round action and two standard actions) or any other combination of actions. Certain powers are reliant on their heads being alive. If the left head dies, it loses its breath weapon and cold aura. If the central head dies, it loses its bleeding bite attack and frightful presence. If the right head dies, it loses the devour heat ability and spell resistance.



Back to Main Page3.5e HomebrewMonsters

AlignmentAlways Lawful Evil +
AuthorEiji-kun +
Challenge Rating14 +
EnvironmentCold Places, Lower Plains +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeGargantuan +
SubtypeCold +, Evil +, Extraplanar + and Lawful +
TitleJudeccan Cerebus +
TypeMagical Beast +