Jynx (3.5e Monster)

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Author: Luigifan18 (talk)
Date Created: December 17, 2012
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Jynx from FireRed/LeafGreen.

Jynx


, ,

Jynx

CR 10

CN Medium Magical Beast (Cold, Psionic, Pokémon)
Init/Senses +6/darkvision 60 feet; Listen , Spot
AC 22, touch 17, flat-footed 20; Unearthly Grace
(+2 Dex, +5 natural, +5 deflection)
hp 74 (10d10 HD)
SR/PR/Resist 22/27/cold 20
Fort/Ref/Will +7/+9/+6
Speed 30 ft.; Dimension Door
Melee Iterative slam +9/+4 (1d8-1 plus optional Ice Punch augmentation plus wake-up plus cold vengeance) or
Melee Lick +9 (1d4-1 plus numbness)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +10/+9
Atk Options Spellcasting, Lick, Sweet Kiss, Lovely Kiss, Powder Snow, Confusion, Sing, Heart Stamp, Fake Tears, Ice Punch, Wake-Up Slap, Avalanche
Special Actions Bardic music (as 10th-level bard), bard spellcasting, Egg Move, Lick, Sweet Kiss, Powder Snow, Confusion, DoubleSlap, Sing, Heart Stamp, Fake Tears, Ice Punch, Wake-Up Slap, Avalanche
Bard Spells Known (CL 10th):
6th (—/day)——
5th (—/day)——
4th (1/day)—2 (dimension door, shout)
3rd (3/day)—4 (create fetch[1], dispel magic, massive musical, refresh magic)
Spell-Like Abilities
10/day (shared)—Fascinate*, Song of Freedom*, Irresistible Dance*
At will (contingent)—Suggestion**
Abilities Str 9, Dex 15, Con 10, Int 16, Wis 17, Cha 20
SQ Ice Pokémon traits, Psychic Pokémon traits, Unearthly Grace
Feats Improved Initiative (6 HD)
Advancement 11-24 HD (Medium), 25+ HD (Large)
Bardic Music Jynx has all of the bardic music options available to a 10th-level bard. It has a total of 10 bardic music uses per day. See the bard page for more information on bardic music.
Bard Spells Jynx casts spells as a 10th-level bard. Its spells are drawn from the bard spell list. See Magihexy's spell list for details.
Unearthly Grace (Su) Jynx adds its Charisma modifier as a deflection bonus to AC.
Irresistible Dance (Sp) Even when Jynx is merely walking, it appears to be dancing, and its motions tend to make humanoids begin dancing themselves. As a standard action, Jynx can begin dancing in a fashion that replicates the effects of an irresistible dance spell, affecting all humanoid-shaped creatures other than itself out to a distance of 100 feet (Jynx can choose to exclude 1 creature from the effect for every Hit Die it has). A Will save can negate the effect of the current use of irresistible dance; the DC to resist is 21 (Charisma-based, DC calculated as a 6th-level spell). Jynx can concentrate on this effect to maintain it for up to 1 round per Hit Die. This is considered a bardic music effect, and thus initiating it costs Jynx one of its uses of bardic music for the day.
Egg Move The Egg Move Jynx knew as a Smoochum is improved:
  • Fake Out (Ex): Jynx's attacks are much more potent when they come completely out of left field. It gains 2 sudden strike die (+2d6), as the ninja ability of the same name; this is like sneak attack, except that it only works against flat-footed opponents (mere flanking is insufficient). Jynx is fully entitled to this pool of sudden strike dice as if it were a class feature (as that's basically what it is); therefore, the sudden strike dice may be used for the purpose of meeting prerequisites. Furthermore, during a surprise round, Jynx gains 2 additional sudden strike die (increasing the sudden strike to +4d6) and any opponent it strikes is stunned for 2 rounds, with a Will save allowed (DC = 10 + ½ Jynx's HD + Jynx's Intelligence modifier) to reduce the stunning duration to 1 round. These extra sudden strike dice do not count towards prerequisites. This is a [Normal] effect.
  • Meditate (Su): By spending a full-round action to meditate, Jynx can increase its Strength by 1 point for 2 minutes. This can be used multiple times to raise Jynx's strength further and reset the duration; however, the maximum Strength increase attainable with this ability is +6 Strength. This meditation is mechanically similar to how a swordsage refreshes maneuvers, and therefore does not provoke attacks of opportunity.
  • Nasty Plot (Su): With just a Swift action, Jynx may plan ahead, and until the beginning of its next turn, it gains Uncanny Dodge, Evasion, and the benefits of a single feat of its choice, but only abilities and proficiencies, not numeric bonuses. Also, the save DCs for its spells and spell-like abilities improve by 2 against flat-footed foes when Nasty Plot is in effect. This is a [Dark] effect, and when used in a Contest, everyone else receives a -4 Penalty on their actions on the following Round.
Lick (Su) Jynx can use its tongue as a natural weapon, steeped in supernatural energies. It may attempt to lick a foe as a melee attack. If it hits, it does 1d4 negative energy damage (plus or minus Jynx's Strength modifier) and numbs the foe for the rest of the encounter. A Fortitude save (DC = 10 + ½ Jynx's HD + Jynx's Charisma modifier) can negate the numbing but not the damage. This is a [Ghost] effect.
Sweet Kiss (Su) As a standard action, Jynx may attempt to kiss a foe. This is treated as a melee touch attack. If Jynx connects, the foe must succeed on a Will save (DC = 10 + ½ Jynx's HD + Jynx's Charisma modifier) or become confused, as the spell, for 2d4-1 rounds. This is a [Normal] effect, but can affect incorporeal creatures (including Ghost Pokémon).

This attack is obtained naturally during the Smoochum stage, but may be lost upon evolution. This never happens to a Pokémon under a Pokémaster's control; however, any Jynx that was not obtained as a Smoochum has only a 50% chance of being able to use Sweet Kiss.

Lovely Kiss (Su) As a standard action, Jynx may attempt to seductively kiss a foe. This is treated as a melee touch attack. If Jynx connects, the foe must succeed on a Will save (DC = 10 + ½ Jynx's HD + Jynx's Charisma modifier) or fall asleep for 1d4+1 rounds. This is a [Normal] effect, but can affect incorporeal creatures (including Ghost Pokémon).
Powder Snow (Sp) As a standard action, Jynx may generate a snowstorm that covers a sphere with a radius of 10 feet per 4 Hit Die (minimum 10 feet), centered on Jynx itself. This snowstorm does 1d4 cold damage per 2 Hit Die Jynx possesses (maximum 10d4 at 20 HD) to all within range, with a Fortitude save (DC 18) allowed for half damage. This ability is the equivalent of a 3rd-level spell, and its DC is calculated accordingly; the save DC is Charisma-based.
Confusion (Psi) Jynx may manifest confusion, as the spell, as a psi-like ability at will. This psionic assault also does 1d6 damage to the opponent. A successful Will save (calculated as normal for a confusion spell) can negate the confusion but not the damage. This is a [Psychic] effect.

This attack is obtained naturally during the Smoochum stage, but may be lost upon evolution. This never happens to a Pokémon under a Pokémaster's control; however, any Jynx that was not obtained as a Smoochum has only a 50% chance of being able to use Confusion.

DoubleSlap (Ex) Jynx's slam natural weapon (actually, yes, a slap) is treated like a monk's unarmed attacks. This means that it is capable of BAB-based iterative attacks, just like a manufactured weapon. This is a [Normal] effect.
Sing (Su) As a bardic music effect, Jynx can sing a calming lullaby as a standard action, maintaining the effect as a standard action for up to 1 round per Hit Die. Each round that Jynx continues singing, it makes a Perform check, and all creatures within 10 feet per Hit Die that can hear Jynx must succeed on a Will save (DC equal to Jynx's Perform check) or immediately fall asleep. Affected creatures remain asleep until Jynx stops singing and for a number of rounds afterwards equal to Jynx's Charisma modifier. Because Sing is considered a bardic music effect, it draws upon the same pool of bardic music effects as all other bardic music abilities. This is a [Normal] effect, but can affect incorporeal creatures (including Ghost Pokémon).

This attack is obtained naturally during the Smoochum stage, but may be lost upon evolution. This never happens to a Pokémon under a Pokémaster's control; however, any Jynx that was not obtained as a Smoochum has only a 50% chance of being able to use Sing.

Heart Stamp (Su) If Jynx is psionically focused, it may expend its psionic focus to apply the Stunning Fist feat to a slam attack; a foe struck by this slam attack must succeed on a Wisdom-based Fortitude save or be stunned for 1 round. The slam attack enhanced by Heart Stamp may also affect incorporeal creatures as though it had the ghost touch property. This is a [Psychic] effect.
Fake Tears (Su) As a standard action, Jynx can pretend to cry, in order to guilt-trip foes into going easy on it. It can maintain this effect as a standard action (treat this as concentrating on a spell, equivalent to 2nd level). All who see or hear Jynx "crying" must succeed on a Will save (DC = 10 + ½ Jynx's HD + Jynx's Charisma modifier) or take a −4 morale penalty to all saving throws for as long as Jynx continues crying and for a number of rounds afterwards equal to Jynx's Charisma modifier (minimum 1 round after the crying stops.) This is a mind-affecting effect, and creatures unable to see and hear Jynx are unaffected. This is a [Dark] effect.
Ice Punch (Su) When making a slam attack, Jynx can wreath its fist in frost energy. This adds 1d10 cold damage to its unarmed attack and (assuming Jynx hits) forces the target to make a Fortitude save against being frozen, as the freeze[2] spell. Jynx is considered armed when using this attack. This attack is an ordinary slam attack in all other respects, though it is also iterative thanks to Doubleslap. The Fortitude save DC is 16 (Strength-based, includes a +2 racial bonus). This move is an [Ice] effect.
Wake-Up Slap (Ex) The critical multiplier for Jynx's melee attacks is increased by +2 (for instance, from ×2 to ×4), and Jynx also adds +2d6 to the inflicted damage (this extra damage is not multiplied). In exchange, Jynx's melee attacks will always awaken a sleeping creature, even if that creature's sleep normally could not be interrupted with a melee attack. This is a [Fighting] effect.
Avalanche (Ex) Whenever Jyxz takes damage in a round, its slam attack does double damage for the rest of that round. This is an [Ice] effect.

*These abilities are all bardic music effects, and count against Jynx's bardic music limit.
**This is the bardic music version of suggestion, and can only be used on a creature that Jynx has already fascinated via its bardic music. The suggestion itself does not expend an additional usage of bardic music (hence why it is labeled as being usable at will), though it may only be attempted once on a single creature per fascination.

Strategies and Tactics

Jynx isn't quite as psionically talented as its pre-evolution, but makes up for this with a knack for music. It shares many of the same abilities as a bard, and won't hesitate to use them to gain the upper hand in a fight.

Sample Encounters

Ecology

Physical Characteristics:

Environment: Frigid caves.

Lifespan:

Diet:

Alignment: Jynx can have any nonlawful alignment, but is usually chaotic neutral.

Lore

Society

Rumors exist of a sisterhood of Jynx which live at the North Pole, assisting the legendary Santa Claus with the gathering and production of the goods he delivers every Christmas Eve.

Regardless of whether or not the above rumor is true, Jynx are known to congregate in covens in a very similar fashion to witches. Whether or not Jynx covens have the ability to perform elaborate rituals to generate immensely powerful magical effects is currently unknown.

Sample Lair

Like Smoochum, Jynx prefers to live in frigid caves. However, it is also possible to find (if rarely) in urban environments.

Typical Treasure

Jynx tends to wear magic items that increase its allure.

For Player Characters

Jynx is theoretically playable, but as a Pokémon, it's better suited to being captured by a Pokémaster.

Creatures As Characters

Jynx already treats its Hit Die as bard levels for many purposes (see Advanced Creatures below). This does not prevent Pokémasters from being able to catch it.

Creatures With Class Levels

Jynx already treats its Hit Die as bard levels for many purposes (see Advanced Creatures below). This does not prevent Pokémasters from being able to catch it.

Advanced Creatures

Jynx can evolve into Magihexy using an item known as the Frostbooster. This drastically elevates its power, enabling it to learn many of the techniques it would otherwise only be able to learn as a Smoochum and virtually every magical dance known to Pokémon-kind.

Jynx continues to treat its hit die as bard levels for the purposes of available bardic music, number of uses of bardic music, bard spells known, and bard spells per day. It also learns more techniques as it levels up.

At 18 HD, Jynx learns Perish Song (Su). At Jynx's option, instead of serving as a calming lullaby, its song may foretell a great loss, and those who hear it risk death itself. All who hear this song must make a Will save (DC = 10 + ½ Jynx's HD + Jynx's Wisdom modifier). If they fail, they become shaken as they realize their life is going to be cut short. If, two rounds later, they can still hear the song, they are instantly slain.

A Jynx can end this by no longer singing, and can sing to counter another perish song (including that of a Pokémon not belonging to its own evolutionary line, such as a Lapras or Politoed). To begin singing this requires a standard action, but to continue merely takes a Swift action. It is not considered a bardic music effect, for it incurs its own cost; if Jynx does not stop singing after three consecutive rounds, it too passes away from its own song.

At 20 HD, Jynx learns blizzard as a spell-like ability usable once per day. It is treated as an [Ice] effect.


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Luigifan18's Homebrew (383 Articles)
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Facts about "Jynx (3.5e Monster)"
AuthorLuigifan18 +
Challenge Rating10 +
Help Wanted ReasonAssistance with skills and feats +
Identifier3.5e Monster +
NameJynx +
RatingUndiscussed +
SizeMedium +
SubtypeCold +, Psionic + and Pokémon +
SummaryA yuki-onna/ganguro-esque creature with a penchant for coldness and music. +
TitleJynx +
TypeMagical Beast +