Difference between revisions of "Kabiork (3.5e Race)"

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Revision as of 12:43, 23 March 2020

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Author: Eiji-kun (talk)
Date Created: 3/23/20
Status: 光復香港,時代革命
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Kabiork

Kabiorks are distantly related to orcs, or perhaps bears, or both. Once vicious, the species has long since chilled out after a cultural revolution and become fat, jovial, sleepy creatures dedicated to simple comforts and easy living.

Personality

Once long ago, kabiorks were violent beings. They were to orcs as bugbears are to goblins, hairy beastal creatures neither orc nor bear, and as violent as the two beings combined. However the age of war has long past thanks to the effort of their prophet Kabigone from who they took a new name and personality from. Kabigone promoted a philosophy of peace, tranquility, and comfort and showed his kin the means to achieve these without the long bloody raids and struggles his kin had been used to, as well as the mysterious divine backing to keep his followers safe from the more violent members. Thus, through natural selection, soon only they remained and the bloody history of their kind was forgotten as they retreated to their hidden monasteries to relax and think.

Thus the modern kabiork is a being of comfort, some may say sloth, and of meditation. However they are no less tough than before. Many are followers of monk philosophies, especially passive ones, and rely on overwhelming defense and bulk to survive dangers others could not. They are peaceful and lazy and usually only get up from their rest to dance to the pleasing tunes of music, in search for food, or to set up a source of food.

Physical Description

Kabiorks are large rotund beings, almost appearing like a bear but with the flat humanoid face of an orc, complete with tusks. They are covered in graytone, brown, or dusty blue fur with light colored bellies, and possess claws and ears like a bear. They are usually sleeping and relaxing. Built like a sumo, they are nothing but fat and muscle and much stronger than their flab suggests. Because of their faces (and their history) some suggest they are associated with orcs but they no longer seem to possess orc blood that remains compatible. Some suggested that through act of divinity actual orcs were transformed into these peaceful beastmen.

Relations

Kabiorks seek to find peace in all things, usually wishing to be left alone but they are more than happy to deal with others, if such trade is desirable. They usually end up in enclaves living within whatever power exists at the time. When roused to actual conflict, the lot return briefly to their old warrior ways and often surprise their aggressors with their ferocity. The kabiorks dislike this greatly, and will strike with overwhelming force to hasten a return to comfort.

Alignment

Kabiorks are often true neutral.

Lands

Kabiorks have retreated from the world, and usually inhabit mountain passes and nearby valleys. Their monasteries can be found on mountaintops where hundreds sit in contemplation, often with rice fields run autonomously by what few spellcasters spring among their ranks. This allows them to live without working, as they wish it.

Religion

Kabiorks follow the philosophy of Kabigone. To them, life is to be enjoyed in slumber and comfort, and anything that promotes this comfort is good. While for more evil minded kabiorks this means the use of slaves, others would point out such an arrangement is ultimately temporary and takes much effort to maintain, and thus they turn to alternative methods to avoid work and engage in rest.

Language

Kabiorks speak Common and Orc, possibly the only strong proof of what they once were.

Names

Kabiorks often have names which are easy to say, even when in a yawn.

Racial Traits

  • -2 Dexterity, +2 Constitution: Slow but durable, the kabiork endures suffering rather than avoids it.
  • Monstrous Humanoid: More bear than man, kabiorks are considered monstrous humanoids. 
  • Medium: As a Medium creature, a kabiork has no special bonuses or penalties due to its size.
  • Kabiork base land speed is 20 feet.  
  • Darkvision: A kabiork can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a kabiork can function just fine with no light at all. 
  • Fat Body (Ex): Kabiorks are very fat, and while it slows them down it gives them an amount of protection. They may convert 2 points of damage they receive and convert it into non-lethal damage per hit. 
  • Hibernation (Ex): Kabiorks can enter a state of hibernation over the course of 10 minutes. They fall asleep, but are not considered helpless or flatfooted, and only have the dimmest awareness of events around them within 30 ft. In this state, they fall under endure elements and expend only a day of resources over a month allowing them to survive for a long time in harsh environments. They may wake from this as a 1 round action, after which they are staggered for 1 round. 
  • Natural Weapon (Ex): Kabiorks have a powerful body slam that deals 1d8 damage, and has Strength and 1/2 if it is the only weapon they use on their turn. 
  • Powerful Build (Ex): A kabiork's physical stature lets you function in many ways as if they were one size category larger. Whenever they are subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), they are treated as one size larger if doing so is advantageous to them. They are also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect them. They can use weapons designed for a creature one size larger without penalty. However, your space and reach remain those of a creature of your actual size. The benefits of this stack with the effects of powers, abilities, and spells that change the subject’s size category. 
  • Restful (Ex): When a kabiork rests for 8 hours, they recover 1d6 hp/level instead of 1 hp/level, and 2 ability damage/level instead of 1 ability damage/level. In addition they can force themselves to rest rapidly as a 1 round action, duplicating the primary effect of lazy loafing (recovering the standard 1 hp and 1 ability damage instead of their augmented amount) 1/day. 
  • Slow to Act (Ex): Kabiorks take a -4 penalty to Initiative, but are never flatfooted on the first round of combat unless on a surprise round or by an unseen opponent. 
  • Wrath Awakened (Ex): Once per day they can enter a state of rage not unlike a 1st level barbarian. However at the end of their rage they are left exhausted. If they have the actual rage ability they may instead use this as +1 rages/day as per their class.
  • Automatic Languages: Common, Orc
  • Bonus Languages: Any (except secret languages)
  • Favored Class: Monk
  • Level Adjustment: +0
  • Effective Character Level: 1

Vital Statistics

Table: Kabiork Random Starting Ages
Adulthood Simple Moderate Complex
14 years +1d4 +2d4 +4d4
Table: Kabiork Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
40 years 60 years 80 years +1d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Kabiork Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 11" +2d12 500 lb. × (4d6) lb.
Female 5' 9" +2d12 480 lb. × (4d6) lb.



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Eiji-kun's Homebrew (5605 Articles)
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Facts about "Kabiork (3.5e Race)"
AuthorEiji-kun +
Effective Character Level1 +
Favored ClassMonk +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments-2 Dexterity + and +2 Constitution +
Rated ByThe bluez in the dungeon +
RatingRating Pending +
SizeMedium +
SummaryKabiorks are distantly related to orcs, or perhaps bears, or both. Once vicious, the species has long since chilled out after a cultural revolution and become fat, jovial, sleepy creatures dedicated to simple comforts and easy living. +
TitleKabiork +
TypeMonstrous Humanoid +