Difference between revisions of "Karmic Annihilation (3.5e Spell)"

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This spell functions as ''[[SRD:Finger of Death|finger of death]]'' ([[SRD:Will|Will]] partial), with the addition that every single thread of Karma that binds the target is severed from existence. Every being, living or dead, loses their karmic connection to the target, expunging all knowledge of the target's existence from their memory. If the target is successfully slain, its body seemingly vanishes from reality and there is no save against the severing of Karma. However, if the target manages to survive the ''karmic annihilation'', the severing of Karma still occurs but allows creatures to make a [[SRD:Will|Will]] save to resist it and retain their memories of the target. You yourself as the caster of the spell will retain all your memories of the target.
 
This spell functions as ''[[SRD:Finger of Death|finger of death]]'' ([[SRD:Will|Will]] partial), with the addition that every single thread of Karma that binds the target is severed from existence. Every being, living or dead, loses their karmic connection to the target, expunging all knowledge of the target's existence from their memory. If the target is successfully slain, its body seemingly vanishes from reality and there is no save against the severing of Karma. However, if the target manages to survive the ''karmic annihilation'', the severing of Karma still occurs but allows creatures to make a [[SRD:Will|Will]] save to resist it and retain their memories of the target. You yourself as the caster of the spell will retain all your memories of the target.
  
To all onlookers, a target successfully slain by ''karmic annihilation'' simply vanishes without a trace, but what truly happens is that the flow of time halts at that exact moment, leaving only you – as the caster of the spell – and the target aware of what is going on. A rift opens in the air or ceiling above the target from which a fishing lure emerges that unerringly hooks the target and drags it out of reality, after which time resumes.
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To all onlookers, a target successfully slain by ''karmic annihilation'' simply vanishes without a trace, but what truly happens is that as soon as the target fails his [[SRD:Will|Will]] save flow of time halts at that exact moment, leaving only you – as the caster of the spell – and the target aware of what is going on. A rift opens in the air or ceiling above the target from which a fishing lure emerges that hooks the target and drags it out of reality, after which time resumes. The fishing lure normally hooks the target unerringly, unless the creature has specific defenses in places that interfere with natural [[SRD:Lawful Effect|law]]. A creature protected by ''[[SRD:Protection from Law|protection from law]]'', ''[[SRD:Magic Circle against Law|magic circle against law]]'', ''[[SRD:Dispel Law|dispel law]]'', ''[[SRD:Cloak of Chaos|cloak of chaos]]'' or some other effect that interferes with natural law are allowed one additional [[SRD:Will|Will]] save to avoid the lure hooking them.
  
This effect is not [[SRD:Necromancy School|necromancy]] or simple destruction, but rather a severing of the natural laws of the universe. As such, the effect of severing Karma does not affect any creatures that embody or control such natural laws, such as Gods. Epic-level creatures are allowed a [[SRD:Will|Will]] save to retain their knowledge and memories of a target that is successfully slain, and gain a +8 bonus on the save if the target was not slain by the spell.  
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This effect is not [[SRD:Necromancy School|necromancy]] or simple destruction, but rather a severing of the natural laws of the universe. As such, the effect of severing Karma does not affect any creatures that embody or control such natural laws, such as Gods. Epic-level creatures are allowed a [[SRD:Will|Will]] save to retain their knowledge and memories of a target that is successfully slain, and gain a +8  
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bonus on the save if the target was not slain by the spell.  
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A creature under the effects of [[SRD:
  
 
''XP Cost:'' 1,000.
 
''XP Cost:'' 1,000.

Revision as of 10:24, 26 July 2017

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Author: Sulacu (talk)
Date Created: July 26, 2017
Status: Complete
Editing: Clarity edits only please
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Karmic Annihilation
Universal [Law]
Level: Sorcerer/Wizard 9
Components: V, S, XP
Casting time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: Instantaneous
Saving Throw: Will partial and none or Will partial (see text).
Spell Resistance: No
To many beings of power, death of the flesh is a mere inconvenience. Even death of the spirit will allow one's legacy to remain. However, to have one's Karma severed, to be erased from the memories of anyone who knows of you or who you've ever met, as if you had never existed in the world ... that is true death.
—The Old Fisherman, cursed meanderer of the Abyssal Dark

This spell functions as finger of death (Will partial), with the addition that every single thread of Karma that binds the target is severed from existence. Every being, living or dead, loses their karmic connection to the target, expunging all knowledge of the target's existence from their memory. If the target is successfully slain, its body seemingly vanishes from reality and there is no save against the severing of Karma. However, if the target manages to survive the karmic annihilation, the severing of Karma still occurs but allows creatures to make a Will save to resist it and retain their memories of the target. You yourself as the caster of the spell will retain all your memories of the target.

To all onlookers, a target successfully slain by karmic annihilation simply vanishes without a trace, but what truly happens is that as soon as the target fails his Will save flow of time halts at that exact moment, leaving only you – as the caster of the spell – and the target aware of what is going on. A rift opens in the air or ceiling above the target from which a fishing lure emerges that hooks the target and drags it out of reality, after which time resumes. The fishing lure normally hooks the target unerringly, unless the creature has specific defenses in places that interfere with natural law. A creature protected by protection from law, magic circle against law, dispel law, cloak of chaos or some other effect that interferes with natural law are allowed one additional Will save to avoid the lure hooking them.

This effect is not necromancy or simple destruction, but rather a severing of the natural laws of the universe. As such, the effect of severing Karma does not affect any creatures that embody or control such natural laws, such as Gods. Epic-level creatures are allowed a Will save to retain their knowledge and memories of a target that is successfully slain, and gain a +8 bonus on the save if the target was not slain by the spell.

A creature under the effects of [[SRD:

XP Cost: 1,000.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceHigh +
AuthorSulacu +
ComponentV +, S + and XP +
DescriptorLaw +
Identifier3.5e Spell +
LevelSorcerer/Wizard 9 +
RangeOther +
Rated ByLuigifan18 +
RatingRating Pending +
SchoolUniversal +
SummarySlays target creature or object and annihilates all karmic ties with it. +
TitleKarmic Annihilation +