Karmic Annihilation (3.5e Spell)

From Dungeons and Dragons Wiki
Revision as of 09:33, 26 July 2017 by Sulacu (talk | contribs)
Jump to: navigation, search
Homebrew.png
Author: Sulacu (talk)
Date Created: July 26, 2017
Status: Yogurt
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
 Ratings for this homebrew:
Average:
NA
/ 4

 1 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 0 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Karmic Annihilation
Universal [Law]
Level: Sorcerer/Wizard 9
Components: V, S, XP
Casting time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: Instantaneous
Saving Throw: Fortitude partial and none or Will partial (see text).
Spell Resistance: No
To many beings of power, death of the flesh is a mere inconvenience. Even death of the spirit will allow one's legacy to remain. However, to have one's Karma severed, to be erased from the memories of anyone who knows of you or who you've ever met, as if you had never existed in the world ... that is true death.
—The Old Fisher, cursed meanderer of the Abyssal Dark

This spell functions as finger of death, with the addition that if the target is successfully slain, every single thread of karma that binds the target is severed from existence. Every being, living or dead, loses their karmic connection to the slain creature, expunging all knowledge of the slain creature's existence from their memory. If the target is successfully slain, there is no save against the severing of Karma. However, if the target manages to survive the karmic annihilation, the severing of Karma still occurs but allows creatures to make a Will save to resist it and retain their memories of the target creature.

This effect is not necromancy or simple destruction, but rather a severing of the natural laws of the universe. As such, the effect of severing karma does not affect any creature that embody or control such natural laws, such as Gods. Epic-level creatures are allowed a Will save to retain their knowledge and memories of a creature that is successfully slain, and gain a +8 bonus on the save if the creature was not slain by the spell.

XP Cost: 1,000.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Article BalanceHigh +
AuthorSulacu +
ComponentV +, S + and XP +
DescriptorLaw +
Identifier3.5e Spell +
LevelSorcerer/Wizard 9 +
RangeOther +
Rated ByLuigifan18 +
RatingRating Pending +
SchoolUniversal +
SummarySlays target creature or object and annihilates all karmic ties with it. +
TitleKarmic Annihilation +