Karmic Annihilation (3.5e Spell)
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Universal [Law] | |
Level: | Sorcerer/Wizard 9 |
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Components: | V, S, XP |
Casting time: | 1 round |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One living creature |
Duration: | Instantaneous |
Saving Throw: | Will partial and none or Will negates (see text). |
Spell Resistance: | No |
“ | To many beings of power, death of the flesh is a mere inconvenience. Even death of the spirit will allow one's legacy to remain. However, to have one's Karma severed, to be erased from the memories of anyone who knows of you or who you've ever met, as if you had never existed in the world ... that is true death. | ” |
—The Old Fisherman, cursed meanderer of the Grey Lands |
This spell functions as finger of death (Will partial), with the addition that every single thread of Karma that binds the target is severed from existence. Every being, living or dead, loses their karmic connection to the target, expunging all knowledge of the target's existence from their memory. If the target is successfully slain, its body seemingly vanishes from reality and there is no save against the severing of Karma. However, if the target manages to survive the karmic annihilation, the severing of Karma still occurs but allows creatures to make a Will save to resist it and retain their memories of the target. You yourself as the caster of the spell will retain all your memories of the target.
To all onlookers, a target successfully slain by karmic annihilation simply vanishes without a trace, but what truly happens is that as soon as the target fails his Will save, time stops for every creature and object except for you (the caster) and the target. All color drains from the world as a rift then opens in the air or ceiling above the target from which a fishing lure emerges that hooks the target and drags it out of reality. At this point, time resumes.
The fishing lure normally hooks the target unerringly, but a creature protected by protection from law, magic circle against law, dispel law, cloak of chaos or some other effect that interferes with natural law is allowed to make one Will save to prevent the lure hooking them.
This effect is not necromancy or simple destruction, but rather a severing of the natural laws of the universe. As such, the effect of severing Karma does not affect any creatures that embody or control such natural laws, such as Gods. Epic-level creatures are allowed a Will save to retain their knowledge and memories of a target that is successfully slain, and gain a +8 bonus on the save if the target was not slain by the spell.
A creature under the effects of [[SRD:
XP Cost: 1,000.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Article Balance | High + |
Author | Sulacu + |
Component | V +, S + and XP + |
Descriptor | Law + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 9 + |
Range | Other + |
Rated By | Luigifan18 + |
Rating | Rating Pending + |
School | Universal + |
Summary | Slays target creature or object and annihilates all karmic ties with it. + |
Title | Karmic Annihilation + |