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Koalinth Sergeant (5e)

 5th edition Pointer  + 

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Koalinth Sergeant (pointer) [1] [2]
Medium Humanoid (Goblinoids, Hobgoblins, Koalinths), Lawful Evil
Armor Class: 14 (scale mail)
Hit Points: 33
Speed: 30 ft., swim 20 ft.
STR DEX CON INT WIS CHA
Saving Throws: Dex, Wis
Skills: Athletics, Perception
Senses: darkvision 60 ft., passive Perception 12
Languages: Common, Goblin
Habitat: Coastal, Underwater
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Amphibious. [3] The koalinth can breathe air and water.

Martial Advantage. [3] Once per turn, the sergeant can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the sergeant that isn't incapacitated. 

Actions

Multiattack.

Trident. Melee or Ranged Weapon Attack

Hooked Net. Ranged Weapon Attack

Reactions

Spear the Helpless (2/Day).

Unofficial Description: Sergeant koalinth


Sources and NotesEdit

  1. Mike Mearis (2019). Ghosts of Saltmarsh. (5e) Wizards of the Coast. ISBN 0-7869-1640-0. p. 239. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat (Coastal, Underwater) - user:Rlyehable
  3. 3.0 3.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

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