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Kuo-toa Archpriest (5e)

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Kuo-toa Archpriest [1] [2] [3]
Medium Humanoid (Kuo-toa), Neutral Evil
Armor Class: 13 (natural armor)
Hit Points: 97
Speed: 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
Skills: Perception, Religion
Senses: darkvision 120 ft., passive Perception 19
Languages: Undercommon
Habitat: Underdark, Underground
Plane: Underdark
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3

Features

Amphibious. [4] The kuo-toa can breathe air and water.

Otherworldly Perception.

Slippery.

Sunlight Sensitivity. [4] While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting (Wisdom Cleric).

Actions

Multiattack.

Scepter. Melee Weapon Attack

Unarmed Strike. Melee Weapon Attack


Sources and NotesEdit

  1. Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 198, 200. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - suggested by Kuo-toa Dungeon Master's Guide (5e) p.302-305
  3. habitat (Underground) - (unofficial) user:Rlyehable
  4. 4.0 4.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

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