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Kuo-toa Whip (5e)

 5th edition Pointer  + 

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Kuo-toa Whip (pointer) [1] [2] [3]
Medium Humanoid (Kuo-toa), Neutral Evil
Armor Class: 11 (natural armor)
Hit Points: 65
Speed: 30 ft., swim 30 ft.
STR DEX CON INT WIS CHA
Skills: Perception, Religion
Senses: darkvision 120 ft., passive Perception 16
Languages: Undercommon
Habitat: Underdark, Underground
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Amphibious. [4] The kuo-toa can breathe air and water.

Otherworldly Perception.

Slippery.

Sunlight Sensitivity. [4] While in sunlight, the kuo-toa has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Spellcasting (Wisdom, Cleric).

Actions

Multiattack.

Bite. Melee Weapon Attack

Pincer Staff. Melee Weapon Attack

Unofficial Description: Priest-enforcer of the Kuo-toa


Sources and NotesEdit

  1. Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 198, 200. Licensed: © Wizards of the Coast.
  2. habitat - Dungeon Master's Guide (5e) p.302-305
  3. habitat (Underground) - user:Rlyehable (unofficial)
  4. 4.0 4.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL.

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