Lasting Stance (3.5e Feat)

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Author: Zhenra-Khal (talk)
Date Created: 7/18/2019
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
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Lasting Stance [Metamaneuver] Prerequisites: Ability to initiate a Stance of 4th-level or higherBenefit: When you exit a stance, you can choose to activate this feat. In doing do, you cause the effects of the stance to persist for 3 rounds after the stance actually ends, allowing you to temporarily have the benefits of two stances.

This can only affect stances of a level up to 3 lower than the highest-level maneuver you can currently initiate; This is subject to further reduction by initiator level penalties. You cannot declare a stance to be a Lasting Stance if you were knocked out of the Stance by force (Such as by being Uncentered), only if you ended the stance willingly.

When you declare a Lasting Stance, your initiator level is reduced by the stance's level for 3 rounds. While this penalty is in effect, your higher-level maneuvers will become unavailable, but aren't expended or lost, and will be available once the penalty ends. This includes limiting



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Article BalanceVery High +
AuthorZhenra-Khal +
Identifier3.5e Feat +
PrerequisiteAbility to initiate a Stance of 4th-level or higher +
RatingUndiscussed +
SummaryYou continue to gain the benefits of your Stance for a few rounds after it ends. +
TitleLasting Stance +
TypeMetamaneuver +