Editing Learned Weapon Specialization (3.5e Feat)

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|benefit=You gain a +2 bonus to damage and a +2 bonus on all combat maneuvers when attacking with weapon you have [[Learned Weapon Proficiency (3.5e Feat)|Learned Weapon Proficiency]] with. Additionally you gain a special bonus when using the weapon you have [[Learned Weapon Proficiency (3.5e Feat)|Learned Weapon Proficiency]] based on what type of weapon it is.
 
|benefit=You gain a +2 bonus to damage and a +2 bonus on all combat maneuvers when attacking with weapon you have [[Learned Weapon Proficiency (3.5e Feat)|Learned Weapon Proficiency]] with. Additionally you gain a special bonus when using the weapon you have [[Learned Weapon Proficiency (3.5e Feat)|Learned Weapon Proficiency]] based on what type of weapon it is.
  
''Axe/Natural Attack (Claw, Gore)/Scythe/Sword:'' Increase the critical threat range by 1 after all other modifier (such as keen and improved critical).
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''Axe/Natural Attack (Claw, Gore)/Sword:'' All of your attacks with the selected weapon is made as if you had the [[SRD:Keen|Keen]] enhancement. If it already possessed the keen enhancement simply increase the critical threat range by 1 after all other modifier.
  
''Bow/Crossbow/Firearm:'' You no longer provoke from firing in melee. If you already could fire without provoking, you gain a +2 attack bonus against adjacent opponent.
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''Bow/Crossbow/Firearm:'' All of your attacks with the selected weapon is made as if you had the Exit Wound<sup>CW</sup> enhancement. If it already possessed the enhancement the bonus damage stack.
  
''Club/Hammer/Flails/Mace:'' If you strike a flat-footed opponent they must make a DC 10 + 1/2 BAB + your attack ability modifier or become [[SRD:Dazed|dazed]] for 1 round.
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''Club/Hammer/Flails/Mace:'' All of your attacks with the selected weapon is made as if you had the [[Armor Busting (3.5e Equipment)|Armor Busting]] enhancement. If it already possessed the enhancement increase the amount of armor ignored by 1.
  
 
''Dagger/Knife:'' The first successful attacks in a round against a creature denied it dexterity bonus to AC is a critical threat.
 
''Dagger/Knife:'' The first successful attacks in a round against a creature denied it dexterity bonus to AC is a critical threat.
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''Flexible Weapon/Natural Attacks (Bite, Tentacle)/Staves:'' Once per round as you make an attack, you may grant the attack the Trip ability of a [[SRD:Wolf|Wolf]].
 
''Flexible Weapon/Natural Attacks (Bite, Tentacle)/Staves:'' Once per round as you make an attack, you may grant the attack the Trip ability of a [[SRD:Wolf|Wolf]].
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''Glaive/Scythe:'' All of your attacks with the selected weapon is made as if you had the [[Razor (3.5e Equipment)|Razor]] enhancement. If it already had the enhancement it deal an additional point of bleed.
  
 
''Gigas Weapon:'' All of your attacks with the selected weapon is made as if you had the [[Ludicrous Gibs (3.5e Equipment)|Ludicrous Gibs]] enhancement. If it already had the enhancement it receive the bonus of the next closest weapon (so a Gigas Spear would receive the spear bonus).  
 
''Gigas Weapon:'' All of your attacks with the selected weapon is made as if you had the [[Ludicrous Gibs (3.5e Equipment)|Ludicrous Gibs]] enhancement. If it already had the enhancement it receive the bonus of the next closest weapon (so a Gigas Spear would receive the spear bonus).  
  
''Unarmed/Fist Weapon/Natural Attack (Slam):'' You may make an additional attack on a full-attack with a -5 penalty, however all other attack made this this round take a -2 penalty.  
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''Unarmed/Fist Weapon/Natural Attack (Slam):'' All of your attacks with the selected weapon is made as if you had the [[Knockback (3.5e Equipment)|Knockback]] enhancement. If it already possessed the enhancement you gain a +2 bonus on Bull Rush with Fist Weapon/Unarmed Strike.
  
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->

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Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteLearned Weapon Proficiency + and Fighter Level 4th. +
RatingUndiscussed +
SummaryGain some benefits with a weapon you mastered. +
TitleLearned Weapon Specialization +
TypeFighter +