Difference between revisions of "Learned Weapon Specialization (3.5e Feat)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
 
Line 14: Line 14:
 
|benefit=You gain an additional +1 bonus to attack, +2 bonus to damage and a +2 bonus on all combat maneuvers when attacking with weapon you have [[Learned Weapon Proficiency (3.5e Feat)|Learned Weapon Proficiency]] with. Additionally you gain a special bonus when using the weapon you have [[Learned Weapon Proficiency (3.5e Feat)|Learned Weapon Proficiency]] based on what type of weapon it is.
 
|benefit=You gain an additional +1 bonus to attack, +2 bonus to damage and a +2 bonus on all combat maneuvers when attacking with weapon you have [[Learned Weapon Proficiency (3.5e Feat)|Learned Weapon Proficiency]] with. Additionally you gain a special bonus when using the weapon you have [[Learned Weapon Proficiency (3.5e Feat)|Learned Weapon Proficiency]] based on what type of weapon it is.
  
''Axe/Natural Attack (Claw, Gore)/Sword:'' All of your attacks with the selected weapon is made as if you had the [[SRD:Keen|Keen]] enhancement. If it already possessed the keen enhancement simply increase the critical threat range by 1 after all other modifier.
+
''Axe/Natural Attack (Claw, Gore)/Scythe/Sword:'' Increase the critical threat range by 1 after all other modifier (such as keen and improved critical).
  
''Bow/Crossbow/Firearm:'' All of your attacks with the selected weapon is made as if you had the Exit Wound<sup>CW</sup> enhancement. If it already possessed the enhancement the bonus damage stack.
+
''Bow/Crossbow/Firearm:'' You no longer provoke from firing in melee. If you already could fire without provoking, you gain a +2 attack bonus against adjacent opponent.
  
''Club/Hammer/Flails/Mace:'' All of your attacks with the selected weapon is made as if you had the [[Armor Busting (3.5e Equipment)|Armor Busting]] enhancement. If it already possessed the enhancement increase the amount of armor ignored by 1.
+
''Club/Hammer/Flails/Mace:'' If you strike a flat-footed opponent they must make a DC 10 + 1/2 BAB + your attack ability modifier or become [[SRD:Dazed|dazed]] for 1 round.
  
 
''Dagger/Knife:'' The first successful attacks in a round against a creature denied it dexterity bonus to AC is a critical threat.
 
''Dagger/Knife:'' The first successful attacks in a round against a creature denied it dexterity bonus to AC is a critical threat.
Line 25: Line 25:
  
 
''Flexible Weapon/Natural Attacks (Bite, Tentacle)/Staves:'' Once per round as you make an attack, you may grant the attack the Trip ability of a [[SRD:Wolf|Wolf]].
 
''Flexible Weapon/Natural Attacks (Bite, Tentacle)/Staves:'' Once per round as you make an attack, you may grant the attack the Trip ability of a [[SRD:Wolf|Wolf]].
 
''Glaive/Scythe:'' All of your attacks with the selected weapon is made as if you had the [[Razor (3.5e Equipment)|Razor]] enhancement. If it already had the enhancement it deal an additional point of bleed.
 
  
 
''Gigas Weapon:'' All of your attacks with the selected weapon is made as if you had the [[Ludicrous Gibs (3.5e Equipment)|Ludicrous Gibs]] enhancement. If it already had the enhancement it receive the bonus of the next closest weapon (so a Gigas Spear would receive the spear bonus).  
 
''Gigas Weapon:'' All of your attacks with the selected weapon is made as if you had the [[Ludicrous Gibs (3.5e Equipment)|Ludicrous Gibs]] enhancement. If it already had the enhancement it receive the bonus of the next closest weapon (so a Gigas Spear would receive the spear bonus).  
  
''Unarmed/Fist Weapon/Natural Attack (Slam):'' All of your attacks with the selected weapon is made as if you had the [[Knockback (3.5e Equipment)|Knockback]] enhancement. If it already possessed the enhancement you gain a +2 bonus on Bull Rush with Fist Weapon/Unarmed Strike.
+
''Unarmed/Fist Weapon/Natural Attack (Slam):'' You may make an additional attack on a full-attack with a -5 penalty, however all other attack made this this round take a -2 penalty.  
  
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->

Latest revision as of 14:27, 12 September 2019

Homebrew.png
Author: Leziad (talk)
Date Created: 9th October 2014
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Learned Weapon Specialization [Fighter] Prerequisites: Learned Weapon Proficiency, Fighter Level 4th.Benefit: You gain an additional +1 bonus to attack, +2 bonus to damage and a +2 bonus on all combat maneuvers when attacking with weapon you have Learned Weapon Proficiency with. Additionally you gain a special bonus when using the weapon you have Learned Weapon Proficiency based on what type of weapon it is.

Axe/Natural Attack (Claw, Gore)/Scythe/Sword: Increase the critical threat range by 1 after all other modifier (such as keen and improved critical).

Bow/Crossbow/Firearm: You no longer provoke from firing in melee. If you already could fire without provoking, you gain a +2 attack bonus against adjacent opponent.

Club/Hammer/Flails/Mace: If you strike a flat-footed opponent they must make a DC 10 + 1/2 BAB + your attack ability modifier or become dazed for 1 round.

Dagger/Knife: The first successful attacks in a round against a creature denied it dexterity bonus to AC is a critical threat.

Halberd/Polearm/Spear: You can set your weapon against a charge as an immediate action. You add your half base attack bonus to damage on attacks of opportunities.

Flexible Weapon/Natural Attacks (Bite, Tentacle)/Staves: Once per round as you make an attack, you may grant the attack the Trip ability of a Wolf.

Gigas Weapon: All of your attacks with the selected weapon is made as if you had the Ludicrous Gibs enhancement. If it already had the enhancement it receive the bonus of the next closest weapon (so a Gigas Spear would receive the spear bonus).

Unarmed/Fist Weapon/Natural Attack (Slam): You may make an additional attack on a full-attack with a -5 penalty, however all other attack made this this round take a -2 penalty. Special: This feat can be used in place of Weapon Specialization to qualify for a feat, prestige class, or other special ability. Any class that grants weapon specialization may grant this feat instead. The benefits of this feat do not stack with the Weapon Specialization feat. You may take this feat multiple time, each time applying to another weapon.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Leziad's Homebrew (3208 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteLearned Weapon Proficiency + and Fighter Level 4th. +
RatingUndiscussed +
SummaryGain some benefits with a weapon you mastered. +
TitleLearned Weapon Specialization +
TypeFighter +