Legacy of Darkness (3.5e Campaign Setting)/Geography

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Geography

Sometime in the mists of time, the world suddenly was divided into thousands of self-contained, magically sustained little worlds. Whole civilizations found themselves seperated from one another, entire empires divided from their own people. These worlds became known as "shards".

The Void

When the world shattered, it created a lightless, airless void that holds all of its' fragments in a strange orbit around the Center. Unlike space[1], the Void is not entirely a vacuum. Instead, throughout the vacuum strange currents of magic flow, creating a mystical "breeze" which has in recent years been harnessed to propel voidships from shard to shard. These currents bring light from the Center to many of the shards, although more than a few shards remain in darkness.

The Shards

Inner Shards

Outer Shards



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The life on the outer ring is not often easy, but at least we are far from those imperial scums.
—Taffle Miconsis, Confederate war refugee
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Legacy of Darkness
Campaign Setting